{"schemaVersion":1,"record":{"key":"mechanic/metroidvania--family-group-12","type":"mechanic","id":"metroidvania--family-group-12","lang":"en","title":"Ranged combat, magic and attack tools","summary":"Projectiles and magic let the player affect distant targets and world elements.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-12/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-12.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-12.md","aliases":["Ranged combat and magic"],"tags":["Metroidvanias","Fight"],"sourceIds":["source-bac22fc4230e6976"],"sources":[{"id":"source-bac22fc4230e6976","title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Ranged attacks and magic provide ways to affect distant targets and elements of the world."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-group-12-variants\"></a>\n\n- Directional shooting and aiming. Rule: The hero chooses a line of fire taking into account the movement and location of the target. <a id=\"variant-mv-130\"></a>\n- Target acquisition, lock-on. Rule: The selected enemy becomes a reference for aiming, camera or homing. <a id=\"variant-mv-131\"></a>\n- Charged shot. Rule: Preparation strengthens the projectile or changes its properties. <a id=\"variant-mv-132\"></a>\n- Missiles and limited ammunition. Rule: Strong attacks consume a separate finite resource. <a id=\"variant-mv-133\"></a>\n- Penetrating, reflective and homing projectiles. Rule: The shape of the trajectory allows you to hit different target locations. <a id=\"variant-mv-134\"></a>\n- A constant beam or stream. Rule: Damage is dealt while maintaining direction and spending a resource. <a id=\"variant-mv-135\"></a>\n- Bombs, mines and traps. Rule: The attack is placed in space in advance and triggers later. <a id=\"variant-mv-136\"></a>\n- Returning weapon. Rule: The boomerang or chakram acts on the forward and backward path. <a id=\"variant-mv-137\"></a>\n- Guided projectile. Rule: The player adjusts the trajectory after launch. <a id=\"variant-mv-138\"></a>\n- Elements and reactions. Rule: Damage type interacts with enemy resistances and environmental properties. <a id=\"variant-mv-139\"></a>\n- Cumulative states. Rule: Multiple impacts cause poisoning, freezing, stunning, or other effects. <a id=\"variant-mv-140\"></a>\n- Summoned entities. Rule: An ally, spirit or turret attacks according to separate rules. <a id=\"variant-mv-141\"></a>\n- Absorbing and returning an attack. Rule: The hero catches an enemy object and uses it again... <a id=\"variant-mv-142\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open."}],"relations":[],"placements":[{"catalogId":"metroidvania","id":"family-group-12","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-12","categoryIds":["section-5"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Ranged combat and magic","description":"Projectiles and magic let the player affect distant targets and world elements.","image":{"src":"images/mechanics/systems-hollow-knight-extra-01.webp","width":1440,"height":810,"game":"Hollow Knight","sourceUrl":"https://store.steampowered.com/app/367520/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_d5b6edd94e77ba6db31c44d8a3c09d807ab27751.1920x1080.jpg?t=1776125684","credit":"Team Cherry / Team Cherry","rights":"© Team Cherry / Team Cherry. All rights reserved.","caption":"A white projectile travels towards the enemy","alt":"A white projectile travels towards the enemy","markers":[{"x":58,"y":64,"label":"The ranged attack travels through the space ahead of the hero"}]},"tips":["Distinguish attack range, trajectory and resource cost."],"examples":[{"title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidvania"}}