{"schemaVersion":1,"record":{"key":"mechanic/metroidvania--family-group-11","type":"mechanic","id":"metroidvania--family-group-11","lang":"en","title":"Melee","summary":"Melee attacks use position, timing and weapon properties to overcome nearby threats.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-11/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-11.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-11.md","aliases":[],"tags":["Metroidvanias","Fight"],"sourceIds":["source-bac22fc4230e6976"],"sources":[{"id":"source-bac22fc4230e6976","title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Melee attacks use position, timing, and weapon properties to overcome threats."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-group-11-variants\"></a>\n\n- Directed strike. Rule: The hero chooses the direction of attack, including up and down. <a id=\"variant-mv-118\"></a>\n- Light and heavy attacks. Rule: Various actions exchange execution speed for damage and defense penetration. <a id=\"variant-mv-119\"></a>\n- Charged Strike. Rule: Holding an attack strengthens it or unlocks a special effect. <a id=\"variant-mv-120\"></a>\n- Combination of blows. Rule: The sequence of actions creates a continuation of the attack with special properties. <a id=\"variant-mv-121\"></a>\n- Air battle. Rule: Attacks and maneuvers are performed while jumping and can keep the hero in the air. <a id=\"variant-mv-122\"></a>\n- Spin attack while moving. Rule: A jump or spin turns body contact with the target into a lethal effect. <a id=\"variant-mv-123\"></a>\n- Toss and aerial series. Rule: The hero lifts the enemy off the ground and continues attacks on him. <a id=\"variant-mv-124\"></a>\n- Dash kick. Rule: Moving and attacking are combined into one action. <a id=\"variant-mv-125\"></a>\n- Impact area and weapon range. Rule: The length and shape of the attack requires choosing a position relative to the target. <a id=\"variant-mv-126\"></a>\n- Destruction of protection. Rule: Special attack overcomes block, shield or armor. <a id=\"variant-mv-127\"></a>\n- Grabbing, throwing and finishing. Rule: The target's special condition allows it to perform a separate strong action. <a id=\"variant-mv-128\"></a>\n- Cancel the action and change the method. Rule: The player interrupts a valid portion of the attack with a defense, movement, or other strike. <a id=\"variant-mv-129\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open."}],"relations":[],"placements":[{"catalogId":"metroidvania","id":"family-group-11","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-11","categoryIds":["section-5"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Melee","description":"Melee attacks use position, timing and weapon properties to overcome nearby threats.","image":{"src":"images/mechanics/systems-hollow-knight-extra-06.webp","width":1440,"height":810,"game":"Hollow Knight","sourceUrl":"https://store.steampowered.com/app/367520/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_47f3523dbea462aff2ca4bc9f605faaf80a792b2.1920x1080.jpg?t=1776125684","credit":"Team Cherry / Team Cherry","rights":"© Team Cherry / Team Cherry. All rights reserved.","caption":"A nail strike between two enemies","alt":"A nail strike between two enemies","markers":[{"x":50,"y":65,"label":"Distance to the enemy determines whether the strike can connect"}]},"tips":["Make attack reach and the enemy’s response window readable."],"examples":[{"title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidvania"}}