{"schemaVersion":1,"record":{"key":"mechanic/metroidvania--family-group-09","type":"mechanic","id":"metroidvania--family-group-09","lang":"en","title":"Space, time and layers of the world","summary":"Switching world layers, space or time changes available platforms, passages and solutions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-09/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-09.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-09.md","aliases":[],"tags":["Metroidvanias","Capabilities"],"sourceIds":["source-a8250ec4313ea2ef"],"sources":[{"id":"source-a8250ec4313ea2ef","title":"Guacamelee! Super Turbo Championship Edition","url":"https://store.steampowered.com/app/275390/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Switching layers, space and time changes the connections of the world and the solutions available."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-group-09-variants\"></a>\n\n- Short teleportation. Rule: Instant carry overcomes a gap or a given type of obstacle. <a id=\"variant-mv-093\"></a>\n- Return label. Rule: The hero leaves a position and later instantly returns to it. <a id=\"variant-mv-094\"></a>\n- Swap places. Rule: The character changes position with an object, projectile or double. <a id=\"variant-mv-095\"></a>\n- Related portals. Rule: Two points in space are connected for the hero, objects or attacks. <a id=\"variant-mv-096\"></a>\n- Transition between layers of the world. Rule: One area has different geometry and properties in different realities. <a id=\"variant-mv-097\"></a>\n- Materialization of objects. Rule: Switching the state makes the platform or obstacle solid or permeable. <a id=\"variant-mv-098\"></a>\n- Inversion or reversal of gravity. Rule: The direction of fall and the set of available surfaces change. <a id=\"variant-mv-099\"></a>\n- Rotate the room. Rule: Changing the orientation of an entire space creates new paths... <a id=\"variant-mv-100\"></a>\n- Slowing down or stopping time. Rule: The speed of environmental processes changes relative to the player's actions. <a id=\"variant-mv-101\"></a>\n- Rewind state. Rule: The game returns the previous position of the hero or the state of objects. <a id=\"variant-mv-102\"></a>\n- Action recording and time double. Rule: Repeating a recorded sequence allows you to combine actions in different places. <a id=\"variant-mv-103\"></a>\n- Changing the past and future. Rule: An action in one temporary version of a place changes another version. <a id=\"variant-mv-104\"></a>\n- The cyclical state of the world. Rule: Changing days, tides, or other periodic conditions change routes and interactions. <a id=\"variant-mv-105\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open."}],"relations":[],"placements":[{"catalogId":"metroidvania","id":"family-group-09","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-09","categoryIds":["section-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Space, time and layers of the world","description":"Switching world layers, space or time changes available platforms, passages and solutions.","image":{"src":"images/mechanics/systems-guacamelee-00.webp","width":1440,"height":810,"game":"Guacamelee! Super Turbo Championship Edition","sourceUrl":"https://store.steampowered.com/app/275390/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/275390/ss_4a2e30658f289684a4ae3e53750b891de99c146f.1920x1080.jpg?t=1764280942","credit":"Drinkbox Studios / Drinkbox Studios / Kepler Ghost","rights":"© Drinkbox Studios / Drinkbox Studios / Kepler Ghost. All rights reserved.","caption":"The ghostly layer indicates another version of the space","alt":"The ghostly layer indicates another version of the space","markers":[{"x":48,"y":62,"label":"Translucent geometry reveals the other world layer"}]},"tips":["Preserve landmarks when switching between versions of an area."],"examples":[{"title":"Guacamelee! Super Turbo Championship Edition","url":"https://store.steampowered.com/app/275390/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidvania"}}