{"schemaVersion":1,"record":{"key":"mechanic/metroidvania--family-group-08","type":"mechanic","id":"metroidvania--family-group-08","lang":"en","title":"Impact on the environment","summary":"The player modifies objects and environments to reveal a route or new state of an area.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-08/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-08.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-08.md","aliases":[],"tags":["Metroidvanias","Capabilities"],"sourceIds":["source-8acd296040247f95"],"sources":[{"id":"source-8acd296040247f95","title":"Spelunky","url":"https://store.steampowered.com/app/239350/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player modifies objects and environments to reveal a route or new state of an area."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-group-08-variants\"></a>\n\n- Destruction of walls and floors. Rule: A suitable attack removes material and opens a passage. <a id=\"variant-mv-080\"></a>\n- Digging and laying tunnels. Rule: The player himself forms a path through destructible soil. <a id=\"variant-mv-081\"></a>\n- Moving blocks. Rule: Objects are pushed, pulled or placed in the right places. <a id=\"variant-mv-082\"></a>\n- Lifting, carrying and throwing. Rule: The hero delivers the object to the mechanism or uses it as a tool... <a id=\"variant-mv-083\"></a>\n- Levers, buttons and pressure plates. Rule: A local action changes the state of a door or device. <a id=\"variant-mv-084\"></a>\n- Remote activation. Rule: A shot, hook or returning object affects the mechanism from afar. <a id=\"variant-mv-085\"></a>\n- Electricity and circuits. Rule: Connecting a source to a sink starts the devices. <a id=\"variant-mv-086\"></a>\n- Fire, ice and phase states. Rule: Heating, burning and freezing change the properties of objects. <a id=\"variant-mv-087\"></a>\n- Liquid level. Rule: Draining, filling and flooding change the accessibility of paths and devices. <a id=\"variant-mv-088\"></a>\n- Growing and restoration. Rule: Plants or restored structures create platforms and passages. <a id=\"variant-mv-089\"></a>\n- Creating a temporary support. Rule: The ability creates a time-limited platform or other object. <a id=\"variant-mv-090\"></a>\n- Hacking devices and machines. Rule: Changing the mode of a device or robot opens a path or changes the threat. <a id=\"variant-mv-091\"></a>\n- Properties of materials. Rule: Weight, elasticity, conductivity or fragility determine the outcome of the interaction. <a id=\"variant-mv-092\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open."}],"relations":[],"placements":[{"catalogId":"metroidvania","id":"family-group-08","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-08","categoryIds":["section-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Impact on the environment","description":"The player modifies objects and environments to reveal a route or new state of an area.","image":{"src":"images/mechanics/spelunky-explosion.webp","width":1280,"height":720,"game":"Spelunky","sourceUrl":"https://store.steampowered.com/app/239350/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/239350/ss_d9ed1da2c639aad60ad5cb6715be2f0a4f8f2f63.1920x1080.jpg?t=1632912566","credit":"Mossmouth","rights":"© Mossmouth. All rights reserved.","caption":"An explosion reshapes the cave","alt":"Spelunky: an explosion sends rock fragments flying beside a ladder, near the explorer.","markers":[{"x":48,"y":62,"label":"Explosion and rock destruction"}]},"tips":["Preserve a visible effect on the route and area state."],"examples":[{"title":"Spelunky","url":"https://store.steampowered.com/app/239350/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidvania"}}