{"schemaVersion":1,"record":{"key":"mechanic/metroidvania--family-group-03","type":"mechanic","id":"metroidvania--family-group-03","lang":"en","title":"Ground movement and jumping","summary":"Running and jumping determine reachable platforms and the height and range of traversal.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-03/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidvania--family-group-03.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidvania--family-group-03.md","aliases":[],"tags":["Metroidvanias","Capabilities"],"sourceIds":["source-bac22fc4230e6976"],"sources":[{"id":"source-bac22fc4230e6976","title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Running and jumping determine reachable platforms, height and range of movement."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-group-03-variants\"></a>\n\n- Walking, running and acceleration control. Rule: Speed ​​and inertia determine distances, stops and accuracy of movement. <a id=\"variant-mv-024\"></a>\n- Squatting and crawling. Rule: Reducing your body height allows you to avoid threats and pass under obstacles. <a id=\"variant-mv-025\"></a>\n- Tackling and sliding. Rule: Fast movement with a low profile helps get through a narrow area or attack. <a id=\"variant-mv-026\"></a>\n- Variable height jump. Rule: The length of time you hold the button changes the height and duration of the jump. <a id=\"variant-mv-027\"></a>\n- Air control. Rule: The player adjusts the horizontal trajectory after taking off from the ground. <a id=\"variant-mv-028\"></a>\n- Double or multiple jump. Rule: Additional air pulses expand the reachable space. <a id=\"variant-mv-029\"></a>\n- High or charged jump. Rule: Preparation or strengthening gives greater vertical lift. <a id=\"variant-mv-030\"></a>\n- Dash on the ground and in the air. Rule: Short fast movement increases range and helps with evasion... <a id=\"variant-mv-031\"></a>\n- Dash in the chosen direction. Rule: The player sets the fast movement vector, including vertical and diagonal options. <a id=\"variant-mv-032\"></a>\n- Passing rush. Rule: A special variant of the dash allows you to cross certain barriers or enemy bodies. <a id=\"variant-mv-033\"></a>\n- Planning and slowing the fall. Rule: A wing, cape or other tool increases time in the air. <a id=\"variant-mv-034\"></a>\n- Free flight or hovering. Rule: The character maintains height or moves through the air with resource limitations. <a id=\"variant-mv-035\"></a>\n- Downward strike and accelerated fall. Rule: A sharp descent penetrates the surface, attacks the target or completes the air chain. <a id=\"variant-mv-036\"></a>\n- Restoring air operations. Rule: Touching a target or special object returns the jump or dash to land. <a id=\"variant-mv-037\"></a>"},{"id":"context","title":"Context and limits","body":"The author's working taxonomy of mechanics, access rules, structural patterns and support systems. This is not an industry standard or a statement that every item is required or present in every game. Hybrids and support are highlighted separately. Any finite list is limited by the level of detail; combinations and new options remain open."}],"relations":[],"placements":[{"catalogId":"metroidvania","id":"family-group-03","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/#family-group-03","categoryIds":["section-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Ground movement and jumping","description":"Running and jumping determine reachable platforms and the height and range of traversal.","image":{"src":"images/mechanics/systems-hollow-knight-extra-10.webp","width":1440,"height":810,"game":"Hollow Knight","sourceUrl":"https://store.steampowered.com/app/367520/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_f1f594e1057a124d289a5905b53b5a0f820982c0.1920x1080.jpg?t=1776125684","credit":"Team Cherry / Team Cherry","rights":"© Team Cherry / Team Cherry. All rights reserved.","caption":"A jump between platforms in the Hive","alt":"A jump between platforms in the Hive","markers":[{"x":50,"y":54,"label":"The hero’s position must be judged against the next platform"}]},"tips":["Distinguish execution errors from a missing traversal ability."],"examples":[{"title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidvania"}}