{"schemaVersion":1,"record":{"key":"mechanic/metroidbrainia--family-11","type":"mechanic","id":"metroidbrainia--family-11","lang":"en","title":"Social knowledge","summary":"Understanding signs, roles or arguments enables social interaction through knowledge rather than just accumulated rank.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-11/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidbrainia--family-11.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidbrainia--family-11.md","aliases":[],"tags":["Metroidbrainia","Mechanics catalog"],"sourceIds":["source-f2edfe86ae520f9a"],"sources":[{"id":"source-f2edfe86ae520f9a","title":"Chants of Sennaar","url":"https://store.steampowered.com/app/1931770/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"These are possible mechanics for metroidbrainia, provided the player masters the applicable principle. The usual check of reputation or completed quest works differently."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-11-variants\"></a>\n\n- Social protocol. Access is gained by knowing the rules of greeting, address, distance or behavior <a id=\"variant-metroidbrainia-11-01\"></a>\n- Role and status recognition. Clothing, symbols and actions make it clear who has what powers <a id=\"variant-metroidbrainia-11-02\"></a>\n- Proof of ownership. The player reproduces the conventions known to the group in order to be accepted as one of their own <a id=\"variant-metroidbrainia-11-03\"></a>\n- Information asymmetry. Advancement depends on understanding who knows, assumes or hides what <a id=\"variant-metroidbrainia-11-04\"></a>\n- Verifiable statement. The character can be convinced by presenting suitable evidence or identifying a contradiction <a id=\"variant-metroidbrainia-11-05\"></a>\n- Mediation between groups. Understanding different languages, values ​​or customs allows for interaction and access <a id=\"variant-metroidbrainia-11-06\"></a>"},{"id":"context","title":"Context and limits","body":"In metroidbrainia, progression depends heavily on the player's knowledge: an open rule changes the available actions, routes, or decisions. 91 mechanics in 12 groups, progression techniques, training techniques and edge cases are stored here. For a project, check what knowledge is acquired, how it is derived, what it reveals, and where it is reused. Specific game solutions are not disclosed."}],"relations":[],"placements":[{"catalogId":"metroidbrainia","id":"family-11","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/#family-11","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Social knowledge","description":"Understanding signs, roles or arguments enables social interaction through knowledge rather than just accumulated rank.","image":{"src":"images/mechanics/dialogue-chants-sennaar-01.webp","width":1440,"height":810,"crop":{"x":263,"y":338,"width":637,"height":450},"game":"Chants of Sennaar","sourceUrl":"https://store.steampowered.com/app/1931770/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1931770/ss_0c7b55a542bab74ccb3bbab18346c0f68296ebf4.1920x1080.jpg?t=1774006124","credit":"Rundisc / Focus Entertainment","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A character speaks through unfamiliar glyphs","alt":"A character speaks through unfamiliar glyphs","markers":[{"x":38,"y":67,"label":"Understanding the reply requires interpreting the glyphs"}]},"tips":["Let players apply the learned principle to a later encounter."],"examples":[{"title":"Chants of Sennaar","url":"https://store.steampowered.com/app/1931770/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidbrainia"}}