{"schemaVersion":1,"record":{"key":"mechanic/metroidbrainia--family-08","type":"mechanic","id":"metroidbrainia--family-08","lang":"en","title":"Discovering temporal rules","summary":"Players learn when events occur and how action order changes available opportunities.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-08/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidbrainia--family-08.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidbrainia--family-08.md","aliases":[],"tags":["Metroidbrainia","Mechanics catalog"],"sourceIds":["source-20507e7aa4895c2c","source-89e82de58b603dcb"],"sources":[{"id":"source-20507e7aa4895c2c","title":"Description of Mobius Digital","url":"https://www.mobiusdigitalgames.com/outer-wilds.html","verifiedAt":null},{"id":"source-89e82de58b603dcb","title":"Unheard - Voices of Crime","url":"https://store.steampowered.com/app/942970/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player understands when and in what sequence to act. Outer Wilds uses locations that change over time and a time loop. The official description explicitly lists areas that become inaccessible due to sand or planetary destruction. Description of Mobius Digital."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-08-variants\"></a>\n\n- Time window of access. The passage only exists before or after a certain event <a id=\"variant-metroidbrainia-08-01\"></a>\n- Periodic cycle. Availability of the place depends on the repeating phase: tide, rotation, change of lighting or operation of the mechanism <a id=\"variant-metroidbrainia-08-02\"></a>\n- Schedule of objects and characters. Knowing routes and routines allows you to be in the right place at the right time <a id=\"variant-metroidbrainia-08-03\"></a>\n- Delayed consequence. An action in one area causes a change in another after a known period of time <a id=\"variant-metroidbrainia-08-04\"></a>\n- Process synchronization. It is necessary to combine several independent events or states <a id=\"variant-metroidbrainia-08-05\"></a>\n- Sequence of preparation. Correct actions produce results only in a certain order <a id=\"variant-metroidbrainia-08-06\"></a>\n- Reset as a tool. Restarting the cycle, returning to the original state or death provided for by the game becomes part of the route <a id=\"variant-metroidbrainia-08-07\"></a>\n- Several temporary states of one place. Comparison of past, present, future or different stages of destruction reveals the way forward <a id=\"variant-metroidbrainia-08-08\"></a>"},{"id":"context","title":"Context and limits","body":"In metroidbrainia, progression depends heavily on the player's knowledge: an open rule changes the available actions, routes, or decisions. 91 mechanics in 12 groups, progression techniques, training techniques and edge cases are stored here. For a project, check what knowledge is acquired, how it is derived, what it reveals, and where it is reused. Specific game solutions are not disclosed."}],"relations":[],"placements":[{"catalogId":"metroidbrainia","id":"family-08","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/#family-08","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Discovering temporal rules","description":"Players learn when events occur and how action order changes available opportunities.","image":{"src":"images/mechanics/narrative-unheard-05.webp","width":1440,"height":811,"game":"Unheard - Voices of Crime","sourceUrl":"https://store.steampowered.com/app/942970/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/942970/ss_c790252692cd5dc81e7ffdc2850264b25f54fc29.1920x1080.jpg?t=1728551840","credit":"NEXT Studios / NEXT Studios / 505 Games","rights":"© NEXT Studios / NEXT Studios / 505 Games. All rights reserved.","caption":"Voices are linked to people, rooms and time","alt":"Voices are linked to people, rooms and time","markers":[{"x":49,"y":61,"label":"The Mac sound source occupies a specific room"},{"x":22,"y":90,"label":"The recording can be played from a chosen point"}]},"tips":["Distinguish learning a schedule from simply executing actions faster."],"examples":[{"title":"Unheard - Voices of Crime","url":"https://store.steampowered.com/app/942970/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidbrainia"}}