{"schemaVersion":1,"record":{"key":"mechanic/metroidbrainia--family-07","type":"mechanic","id":"metroidbrainia--family-07","lang":"en","title":"Discovering spatial and topological rules","summary":"Players discover unusual connections between areas and revise their model of where a transition leads.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-07/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidbrainia--family-07.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidbrainia--family-07.md","aliases":["Discovering spatial rules"],"tags":["Metroidbrainia","Mechanics catalog"],"sourceIds":["source-1a95eb183e4f56dd","source-10d1df6f36fd4358"],"sources":[{"id":"source-1a95eb183e4f56dd","title":"Description of Antichamber","url":"https://store.steampowered.com/app/219890/Antichamber/","verifiedAt":null},{"id":"source-10d1df6f36fd4358","title":"Patrick's Parabox","url":"https://store.steampowered.com/app/1260520/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player learns how places are connected to each other. Antichamber explicitly builds exploration around a non-Euclidean world, rearranging spaces and corridors that connect to each other in unusual ways. Description Antichamber."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-07-variants\"></a>\n\n- Non-Euclidean connections. Spaces connect in ways that cannot be predicted from conventional geometry. <a id=\"variant-metroidbrainia-07-01\"></a>\n- Dependence of transition on direction. Entering from the other side or moving in the opposite direction leads to a different result <a id=\"variant-metroidbrainia-07-02\"></a>\n- Dependence of transition on route history. The sequence of previously visited places matters <a id=\"variant-metroidbrainia-07-03\"></a>\n- Looped space. Going abroad brings you back to another part of the world; this property can be used to avoid obstacles <a id=\"variant-metroidbrainia-07-04\"></a>\n- Nested spaces. The object contains an area that repeats, reduces, or transforms the external space <a id=\"variant-metroidbrainia-07-05\"></a>\n- Connection between layers of the world. A change in one dimension, scale, or view affects the corresponding location in another <a id=\"variant-metroidbrainia-07-06\"></a>\n- Hidden addressing principle. A teleport or transport network is controlled by coordinates, symbols, or a calculated address <a id=\"variant-metroidbrainia-07-07\"></a>"},{"id":"context","title":"Context and limits","body":"In metroidbrainia, progression depends heavily on the player's knowledge: an open rule changes the available actions, routes, or decisions. 91 mechanics in 12 groups, progression techniques, training techniques and edge cases are stored here. For a project, check what knowledge is acquired, how it is derived, what it reveals, and where it is reused. Specific game solutions are not disclosed."}],"relations":[],"placements":[{"catalogId":"metroidbrainia","id":"family-07","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/#family-07","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Discovering spatial rules","description":"Players discover unusual connections between areas and revise their model of where a transition leads.","image":{"src":"images/mechanics/adventure-patrick-parabox-00.webp","width":1440,"height":810,"game":"Patrick's Parabox","sourceUrl":"https://store.steampowered.com/app/1260520/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1260520/ss_fc9994b3d063276aaaeacbc86c6d740dabeebdc0.1920x1080.jpg?t=1745611653","credit":"Patrick Traynor","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A nested box contains accessible space","alt":"A nested box contains accessible space","markers":[{"x":65,"y":56,"label":"Space inside a movable box"}]},"tips":["Preserve recognisable landmarks across unexpected spatial connections."],"examples":[{"title":"Patrick's Parabox","url":"https://store.steampowered.com/app/1260520/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidbrainia"}}