{"schemaVersion":1,"record":{"key":"mechanic/metroidbrainia--family-02","type":"mechanic","id":"metroidbrainia--family-02","lang":"en","title":"Discovering object properties","summary":"Players discover a new use for a familiar item. Their understanding changes while the tool’s properties remain the same.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-02/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidbrainia--family-02.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidbrainia--family-02.md","aliases":[],"tags":["Metroidbrainia","Mechanics catalog"],"sourceIds":["source-796ac91c3a695e59"],"sources":[{"id":"source-796ac91c3a695e59","title":"Day of the Tentacle Remastered","url":"https://store.steampowered.com/app/388210/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Knowledge expands the use of already available tools."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-02-variants\"></a>\n\n- Secondary function of the item. The tool has additional uses that do not follow from its original role <a id=\"variant-metroidbrainia-02-01\"></a>\n- Impact on the environment. Weapon or ability interacts with architecture, mechanisms and materials <a id=\"variant-metroidbrainia-02-02\"></a>\n- Using the shape of an object. The length, thickness, contour or orientation of the object is important: it can be turned into a bridge, strut or template <a id=\"variant-metroidbrainia-02-03\"></a>\n- Dependence of function on state. A wet, heated, charged, opened or damaged object behaves differently <a id=\"variant-metroidbrainia-02-04\"></a>\n- Unobvious portability. An object perceived as part of a room can be taken away and used elsewhere <a id=\"variant-metroidbrainia-02-05\"></a>\n- Hidden interactivity. The decorative element turns out to be a full-fledged object of interaction; an open rule helps recognize similar elements <a id=\"variant-metroidbrainia-02-06\"></a>\n- Obstacle as a tool. A hazard, trap, or hostile object is used to solve another problem <a id=\"variant-metroidbrainia-02-07\"></a>"},{"id":"context","title":"Context and limits","body":"In metroidbrainia, progression depends heavily on the player's knowledge: an open rule changes the available actions, routes, or decisions. 91 mechanics in 12 groups, progression techniques, training techniques and edge cases are stored here. For a project, check what knowledge is acquired, how it is derived, what it reveals, and where it is reused. Specific game solutions are not disclosed."}],"relations":[],"placements":[{"catalogId":"metroidbrainia","id":"family-02","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/#family-02","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Discovering object properties","description":"Players discover a new use for a familiar item. Their understanding changes while the tool’s properties remain the same.","image":{"src":"images/mechanics/adventure-day-of-the-tentacle-07.webp","width":1440,"height":810,"crop":{"x":180,"y":0,"width":1080,"height":810},"game":"Day of the Tentacle Remastered","sourceUrl":"https://store.steampowered.com/app/388210/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/388210/ss_9eefffbc6bf66978cb5b8570665b09774d4f604a.1920x1080.jpg?t=1731602439","credit":"Double Fine Productions / Shiny Shoe","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A tool is selected together with its use action","alt":"A tool is selected together with its use action","markers":[{"x":54,"y":81,"label":"Available inventory tool"}]},"tips":["Apply the discovered property consistently in new contexts."],"examples":[{"title":"Day of the Tentacle Remastered","url":"https://store.steampowered.com/app/388210/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidbrainia"}}