{"schemaVersion":1,"record":{"key":"mechanic/metroidbrainia--family-01","type":"mechanic","id":"metroidbrainia--family-01","lang":"en","title":"Discovering available actions","summary":"Players discover an action that was available from the start and use it to progress.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-01/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/metroidbrainia--family-01.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/metroidbrainia--family-01.md","aliases":[],"tags":["Metroidbrainia","Mechanics catalog"],"sourceIds":["source-d99c3809fdf4654d"],"sources":[{"id":"source-d99c3809fdf4654d","title":"Baba Is You","url":"https://store.steampowered.com/app/736260/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player learns what his character is already capable of doing."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-01-variants\"></a>\n\n- Hidden command. Detecting an action that is available from the start of the game but not explicitly explained <a id=\"variant-metroidbrainia-01-01\"></a>\n- Long retention. A familiar button triggers a different action if you hold it down long enough <a id=\"variant-metroidbrainia-01-02\"></a>\n- Release action. The result depends on the moment the button is released, not pressed. <a id=\"variant-metroidbrainia-01-03\"></a>\n- Sequence of commands. Several ordinary actions form a special command: a gesture, a melody, a combination of directions <a id=\"variant-metroidbrainia-01-04\"></a>\n- Simultaneous action. Pressing together or combining actions creates a result that each action does not produce separately. <a id=\"variant-metroidbrainia-01-05\"></a>\n- Contextual action. The command works differently when given a certain pose, orientation, surface, or position relative to an object <a id=\"variant-metroidbrainia-01-06\"></a>\n- Deliberate inaction. To advance, you must stop moving, attacking, looking, or interfering <a id=\"variant-metroidbrainia-01-07\"></a>\n- Reproduction of sample. The player repeats the movement, rhythm or behavior seen in a creature, mechanism or image <a id=\"variant-metroidbrainia-01-08\"></a>"},{"id":"context","title":"Context and limits","body":"In metroidbrainia, progression depends heavily on the player's knowledge: an open rule changes the available actions, routes, or decisions. 91 mechanics in 12 groups, progression techniques, training techniques and edge cases are stored here. For a project, check what knowledge is acquired, how it is derived, what it reveals, and where it is reused. Specific game solutions are not disclosed."}],"relations":[],"placements":[{"catalogId":"metroidbrainia","id":"family-01","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/#family-01","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Discovering available actions","description":"Players discover an action that was available from the start and use it to progress.","image":{"src":"images/mechanics/adventure-baba-is-you-00.webp","width":850,"height":472,"game":"Baba Is You","sourceUrl":"https://store.steampowered.com/app/736260/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/736260/ss_908c8a4fd0ffec9f29341eb50eb7f074c105342f.1920x1080.jpg?t=1760102539","credit":"Hempuli Oy","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Words on the board also define the game’s rules","alt":"Words on the board also define the game’s rules","markers":[{"x":35,"y":70,"label":"A rule is formed from movable words"},{"x":13,"y":10,"label":"Another rule defines the win condition"}]},"tips":["Distinguish discovering an action from acquiring a new ability."],"examples":[{"title":"Baba Is You","url":"https://store.steampowered.com/app/736260/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/metroidbrainia"}}