{"schemaVersion":1,"record":{"key":"mechanic/learning-accessibility--t318","type":"mechanic","id":"learning-accessibility--t318","lang":"en","title":"Accessible play across motor and sensory abilities","summary":"A game preserves its core challenge while offering another perception or control channel. Blind Drive illustrates navigation through sound.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t318/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/learning-accessibility--t318.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/learning-accessibility--t318.md","aliases":["Accessible play"],"tags":["Children, education and accessibility","Mechanics and variants"],"sourceIds":["source-d4c7409816f79db5","source-52301c3226d81f2b"],"sources":[{"id":"source-d4c7409816f79db5","title":"Game Accessibility Guidelines","url":"https://gameaccessibilityguidelines.com/","verifiedAt":null},{"id":"source-52301c3226d81f2b","title":"Blind Drive","url":"https://apps.apple.com/us/app/blind-drive/id964294239?uo=4","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Accessibility preserves a challenge's meaning across perception and movement differences through configurable controls and presentation."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t318-variants\"></a>\n\n- Remapping changes the physical command method. <a id=\"t318-v1\"></a>\n- Redundant cues communicate through several channels. <a id=\"t318-v2\"></a>\n- Timing settings alter available response windows. <a id=\"t318-v3\"></a>\n- Simplified gestures replace inaccessible holds or chords. <a id=\"t318-v4\"></a>"},{"id":"example","title":"Design example","body":"A rhythmic door presents visual and audio pulses and permits widening the input window independently of volume.\n\nPrototype check: Test complete sequences with one channel absent and alternate input; settings should persist and apply before tutorials."},{"id":"context","title":"Context and limits","body":"Learning tasks should assess the stated action while accessibility supports different motor and sensory channels. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"learning-accessibility","id":"t318","title":"Children, education and accessibility","url":"https://gamemechanics.pro/en/mechanics/learning-accessibility/#t318","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Accessible play","description":"A game preserves its core challenge while offering another perception or control channel. Blind Drive illustrates navigation through sound.","image":{"src":"images/mechanics/sensor-blind-drive-3.webp","width":1440,"height":810,"game":"Blind Drive","sourceUrl":"https://apps.apple.com/us/app/blind-drive/id964294239?uo=4","originalUrl":"https://is1-ssl.mzstatic.com/image/thumb/PurpleSource114/v4/49/64/a2/4964a27a-e780-a9da-8191-19c8a4ba92f9/9636f08b-efd0-4ea7-b5e6-2b0cbb80d34c_3.jpg/1440x1080bb.jpg","credit":"Giori Politi","rights":"© Giori Politi. Developer-distributed App Store screenshot. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Blind Drive: a limited display, with key threats communicated through sound","alt":"Blind Drive: a limited display, with key threats communicated through sound","markers":[{"x":49,"y":58,"label":"The road situation must be reconstructed through sound"}]},"tips":["Test accessibility with people who need the alternative control or perception method."],"examples":[{"title":"Blind Drive","url":"https://apps.apple.com/us/app/blind-drive/id964294239?uo=4"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/learning-accessibility"}}