{"schemaVersion":1,"record":{"key":"mechanic/learning-accessibility--t316","type":"mechanic","id":"learning-accessibility--t316","lang":"en","title":"Professional simulators and procedural practice","summary":"Procedural practice reproduces a specified sequence of decisions and actions with feedback on missing conditions and errors.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t316/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/learning-accessibility--t316.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/learning-accessibility--t316.md","aliases":["Procedural practice and simulators"],"tags":["Children, education and accessibility","Mechanics and variants"],"sourceIds":["source-d4c7409816f79db5","source-3444527b51dd6ea2"],"sources":[{"id":"source-d4c7409816f79db5","title":"Game Accessibility Guidelines","url":"https://gameaccessibilityguidelines.com/","verifiedAt":null},{"id":"source-3444527b51dd6ea2","title":"Car Mechanic Simulator 2021","url":"https://store.steampowered.com/app/1190000/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Procedural practice reproduces a specified sequence of decisions and actions with feedback on missing conditions and errors."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t316-variants\"></a>\n\n- Demonstrations show goals and stage order. <a id=\"t316-v1\"></a>\n- Practice permits safely repeating a step. <a id=\"t316-v2\"></a>\n- Branches test actions under changed conditions. <a id=\"t316-v3\"></a>\n- Debriefs distinguish correct outcomes from faulty processes. <a id=\"t316-v4\"></a>"},{"id":"example","title":"Design example","body":"An equipment trainer changes one indicator and requires a different branch of its simulated procedure.\n\nPrototype check: Review the scenario with a domain specialist; completing a game sequence alone does not establish professional competence."},{"id":"context","title":"Context and limits","body":"Learning tasks should assess the stated action while accessibility supports different motor and sensory channels. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"learning-accessibility","id":"t316","title":"Children, education and accessibility","url":"https://gamemechanics.pro/en/mechanics/learning-accessibility/#t316","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Procedural practice and simulators","description":"Procedural practice reproduces a specified sequence of decisions and actions with feedback on missing conditions and errors.","image":{"src":"images/mechanics/strategy-car-mechanic2021-01.webp","width":1440,"height":810,"game":"Car Mechanic Simulator 2021","sourceUrl":"https://store.steampowered.com/app/1190000/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1190000/ss_640ae3f1f1638aa40d95b561dd04d89366fa9ddd.1920x1080.jpg?t=1792592913","credit":"Red Dot Games / PlayWay S.A.","rights":"© Red Dot Games / PlayWay S.A.. All rights reserved.","caption":"Inspection highlights the condition of individual parts","alt":"Inspection highlights the condition of individual parts","markers":[{"x":52,"y":40,"label":"The engine’s intake manifold is selected"},{"x":47,"y":26,"label":"Nearby parts are highlighted with colors"}]},"tips":["Explain a missed procedural condition and let the learner repeat the relevant step."],"examples":[{"title":"Car Mechanic Simulator 2021","url":"https://store.steampowered.com/app/1190000/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/learning-accessibility"}}