{"schemaVersion":1,"record":{"key":"mechanic/learning-accessibility--t315","type":"mechanic","id":"learning-accessibility--t315","lang":"en","title":"Mathematics, science and inquiry challenges","summary":"Learning tasks require mathematical or inquiry actions and explain results through observable relationships.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t315/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/learning-accessibility--t315.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/learning-accessibility--t315.md","aliases":["Mathematics and inquiry"],"tags":["Children, education and accessibility","Mechanics and variants"],"sourceIds":["source-d4c7409816f79db5","source-2fb392d4831688b7"],"sources":[{"id":"source-d4c7409816f79db5","title":"Game Accessibility Guidelines","url":"https://gameaccessibilityguidelines.com/","verifiedAt":null},{"id":"source-2fb392d4831688b7","title":"Human Resource Machine","url":"https://store.steampowered.com/app/375820/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Learning tasks require mathematical or inquiry actions and explain results through observable relationships."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t315-variants\"></a>\n\n- Quantity models connect symbols to objects. <a id=\"t315-v1\"></a>\n- Hypotheses predict results before testing. <a id=\"t315-v2\"></a>\n- Single-variable changes permit condition comparisons. <a id=\"t315-v3\"></a>\n- Explanations transfer solutions to a new task. <a id=\"t315-v4\"></a>"},{"id":"example","title":"Design example","body":"A player changes a game pendulum's length and first predicts how its period will change.\n\nPrototype check: Test transfer to a new problem rather than repetition of a familiar screen; learning efficacy needs separate study."},{"id":"context","title":"Context and limits","body":"Learning tasks should assess the stated action while accessibility supports different motor and sensory channels. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"learning-accessibility","id":"t315","title":"Children, education and accessibility","url":"https://gamemechanics.pro/en/mechanics/learning-accessibility/#t315","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Mathematics and inquiry","description":"Learning tasks require mathematical or inquiry actions and explain results through observable relationships.","image":{"src":"images/mechanics/adventure-human-resource-machine-00.webp","width":1440,"height":810,"game":"Human Resource Machine","sourceUrl":"https://store.steampowered.com/app/375820/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/375820/ss_5de238ca62f67dc97c940bd6af61c03a4320c981.1920x1080.jpg?t=1692721273","credit":"Tomorrow Corporation","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A program triples a number from the input queue","alt":"A program triples a number from the input queue","markers":[{"x":14,"y":58,"label":"Input value to transform"},{"x":82,"y":70,"label":"Operations on the numerical value"}]},"tips":["Let players check an action’s result against understandable inputs."],"examples":[{"title":"Human Resource Machine","url":"https://store.steampowered.com/app/375820/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/learning-accessibility"}}