{"schemaVersion":1,"record":{"key":"mechanic/keyboard--family-typing","type":"mechanic","id":"keyboard--family-typing","lang":"en","title":"Typed text as an action","summary":"A game uses entered text such as a word, command or message, accounting for keyboard layout and the text-input method.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-typing/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/keyboard--family-typing.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/keyboard--family-typing.md","aliases":[],"tags":["Physical keyboard interactions","Characters and meaning"],"sourceIds":["source-839dfd6aadadd7e9"],"sources":[{"id":"source-839dfd6aadadd7e9","title":"Hacknet","url":"https://store.steampowered.com/app/365450/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The result depends on the entered text, its structure or meaning."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-typing-variants\"></a>\n\n- Enter a specified character. Action: Type a specific character, number or sign. Application: Teaching the alphabet, numeric answer, searching for the desired letter. Conditions: The physical key and the resulting character differ when changing the layout. Equipment: Regular keyboard. <a id=\"variant-k065\"></a>\n- Copying a word or text. Action: Reproduce the displayed text with an assessment of speed and accuracy. Application: Typing trainer, typing, message rewriting. Conditions: Define rules of case, punctuation and correction handling. Equipment: Regular keyboard. <a id=\"variant-k066\"></a>\n- The word is like a command. Action: The entered word selects an action from the dictionary. Usage: Type the name of a spell, item, target, or function. Conditions: Dictionary, synonyms, and acceptable languages ​​are part of the rules. Equipment: Regular keyboard. <a id=\"variant-k067\"></a>\n- Prefix as targeting. Action: As you type, objects whose names do not match are eliminated. Application: Selecting an enemy by word, searching for a file, accessing multiple objects without a mouse. Conditions: Common prefixes require a disambiguation rule. Equipment: Regular keyboard. <a id=\"variant-k068\"></a>\n- Number or formula as control. Action: The user specifies a numerical value or a calculated expression. Application: Set up a trajectory, allocate a resource, enter coordinates, solve an arithmetic problem. Conditions: Use limited parsing of expressions and explicit units of measurement. Equipment: Regular keyboard. <a id=\"variant-k069\"></a>\n- Free phrase. Action: The entered sentence is interpreted as an intention. Application: Text adventure, dialogue, description of a character's action. Conditions: Define the limits of the parser or model in advance; understanding of the text is not guaranteed. Equipment: Regular keyboard. <a id=\"variant-k070\"></a>\n- Program as action. Action: The text describes an executable algorithm or set of rules. Application: Program a robot, specify factory logic, compose a procedural drawing. Conditions: The language can be a small DSL; execution requires a limited environment. Equipment: Regular keyboard. <a id=\"variant-k071\"></a>\n- Text as a created object. Action: Letters and symbols remain part of the world or work. Application: ASCII drawing, poetry, notes, musical score of symbols. Conditions: Both the content and arrangement of the symbols are important. Equipment: A regular keyboard. <a id=\"variant-k072\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"keyboard","id":"family-typing","title":"Physical keyboard interactions","url":"https://gamemechanics.pro/en/mechanics/keyboard/#family-typing","categoryIds":["section-5"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Typed text as an action","description":"A game uses entered text such as a word, command or message, accounting for keyboard layout and the text-input method.","image":{"src":"images/mechanics/interface-hacknet-00.webp","width":1440,"height":809,"game":"Hacknet","sourceUrl":"https://store.steampowered.com/app/365450/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/365450/ss_182ebf5aa570fc0ad0d1d974d43137e858ddeb54.1920x1080.jpg?t=1758156718","credit":"Team Fractal Alligator / Fellow Traveller","rights":"© Team Fractal Alligator / Fellow Traveller. All rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Hacknet: a quick command reference beside the terminal","alt":"Hacknet: a quick command reference beside the terminal","markers":[{"x":7,"y":31,"label":"Quick Reference Guide explains the commands"}]},"tips":["Do not equate one character with one physical keypress."],"examples":[{"title":"Hacknet","url":"https://store.steampowered.com/app/365450/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/keyboard"}}