{"schemaVersion":1,"record":{"key":"mechanic/goals-feedback--t270","type":"mechanic","id":"goals-feedback--t270","lang":"en","title":"Victory, defeat and alternative success conditions","summary":"End conditions determine which actions advance success. An explicit result confirms the goal or explains why the attempt has ended.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t270/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/goals-feedback--t270.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/goals-feedback--t270.md","aliases":["Victory and defeat"],"tags":["Goals, difficulty, learning and feedback","Mechanics and variants"],"sourceIds":["source-d4c7409816f79db5","source-7f09c8a736762f4f"],"sources":[{"id":"source-d4c7409816f79db5","title":"Game Accessibility Guidelines","url":"https://gameaccessibilityguidelines.com/","verifiedAt":null},{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Completion conditions define action value; alternative successes fulfill an objective through different constrained approaches."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t270-variants\"></a>\n\n- Primary objectives set mandatory completion criteria. <a id=\"t270-v1\"></a>\n- Alternatives replace combat with negotiation or bypass. <a id=\"t270-v2\"></a>\n- Draws have distinct results and consequences. <a id=\"t270-v3\"></a>\n- Failure preserves some useful world changes. <a id=\"t270-v4\"></a>"},{"id":"example","title":"Design example","body":"A settlement can be defended through battle or by evacuating all residents in time.\n\nPrototype check: Test simultaneous victory and defeat conditions with an explicit outcome priority."},{"id":"context","title":"Context and limits","body":"Goals and feedback explain the value of an action, the causes of its result and ways to improve the next attempt. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"goals-feedback","id":"t270","title":"Goals, difficulty, learning and feedback","url":"https://gamemechanics.pro/en/mechanics/goals-feedback/#t270","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Victory and defeat","description":"End conditions determine which actions advance success. An explicit result confirms the goal or explains why the attempt has ended.","image":{"src":"images/mechanics/slay-the-spire-defeat.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss25.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Zero health leads to defeat","alt":"Slay the Spire: zero player health and a Death screen clearly show the cause and result of the attempt’s end.","markers":[{"x":23,"y":3,"label":"Defeat condition: health reaches zero"},{"x":50,"y":25,"label":"The attempt’s outcome is explicit"}]},"tips":["Explain success and failure conditions before the challenge begins.","When several outcomes exist, confirm which one was reached."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/goals-feedback"}}