{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-zipline","type":"mechanic","id":"game-mechanics--gm-zipline","lang":"en","title":"Zipline","summary":"A suspended cable carries the player across a gap. Its route is visible before boarding, and the player chooses when to get off.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-zipline/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-zipline.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-zipline.md","aliases":["Zipline traversal"],"tags":["Game design techniques","Movement"],"sourceIds":["source-bd4d85ab004b1382","source-7900c17775dc172e","source-d9a06d5fcc84a288","source-40b150858d1e3f93","source-514a72affc8931e6","source-0a031a39aeeef0d8"],"sources":[{"id":"source-bd4d85ab004b1382","title":"Game Mechanics: Zipline","url":"https://gamemechanics.org/patterns/zipline","verifiedAt":null},{"id":"source-7900c17775dc172e","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/zipline/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-d9a06d5fcc84a288","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/zipline/game/far-cry-3","verifiedAt":null},{"id":"source-40b150858d1e3f93","title":"Killzone Shadow Fall (2013)","url":"https://gamemechanics.org/patterns/zipline/game/killzone-shadow-fall","verifiedAt":null},{"id":"source-514a72affc8931e6","title":"Far Cry 5 (2018)","url":"https://gamemechanics.org/patterns/zipline/game/far-cry-5","verifiedAt":null},{"id":"source-0a031a39aeeef0d8","title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The character travels along a taut cable using a suspended attachment."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-zipline-rule\"></a>\n\n- The character travels along a taut cable using a suspended attachment. <a id=\"gm-zipline-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-zipline","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-zipline","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Zipline traversal","description":"A suspended cable carries the player across a gap. Its route is visible before boarding, and the player chooses when to get off.","image":{"src":"images/mechanics/drg-zipline.webp","width":1440,"height":810,"game":"Deep Rock Galactic","sourceUrl":"https://store.steampowered.com/app/548430/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/548430/ss_3fff97072bf18e192b0bc99f59209d357c62d624.1920x1080.jpg?t=1792497307","credit":"Ghost Ship Games / Coffee Stain Publishing","rights":"© Ghost Ship Games / Coffee Stain Publishing. All rights reserved.","caption":"The team crosses a cavern","alt":"Deep Rock Galactic: three dwarves ride a zipline across a deep cavern, with its anchor on the left.","markers":[{"x":41,"y":42,"label":"A rider suspended from the cable"},{"x":11,"y":23,"label":"Anchor and start of the route"}]},"tips":["Keep both ends of the cable visible against the environment.","Provide a predictable way to leave the cable."],"examples":[{"title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}