{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-wreck-model-replacement","type":"mechanic","id":"game-mechanics--gm-wreck-model-replacement","lang":"en","title":"Wreck model replacement","summary":"A prepared wreck model replaces a vehicle after destruction.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wreck-model-replacement/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-wreck-model-replacement.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-wreck-model-replacement.md","aliases":["Replace a vehicle with a wreck"],"tags":["Game design techniques","Destruction","Vehicles"],"sourceIds":["source-2b51cd8bbad6500b","source-dfee630aa814d780"],"sources":[{"id":"source-2b51cd8bbad6500b","title":"Game Mechanics: Wreck model replacement","url":"https://gamemechanics.org/patterns/wreck-model-replacement","verifiedAt":null},{"id":"source-dfee630aa814d780","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/wreck-model-replacement/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A prepared wreck model replaces a vehicle after destruction."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-wreck-model-replacement-rule\"></a>\n\n- A prepared wreck model replaces a vehicle after destruction. <a id=\"gm-wreck-model-replacement-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-wreck-model-replacement","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-wreck-model-replacement","categoryIds":["gm-category-destruction","gm-category-vehicles"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Replace a vehicle with a wreck","description":"A prepared wreck model replaces a vehicle after destruction.","image":{"src":"images/mechanics/world-wreck-model-replacement.webp","width":568,"height":354,"game":"Tom Clancy’s Ghost Recon: Breakpoint","sourceUrl":"https://gamemechanics.org/patterns/wreck-model-replacement","originalUrl":"https://cdn.gamemechanics.org/webm/ghost_recon_breakpoint_exploding_sports_car_s.webm","sourceFrameSeconds":4.78,"credit":"Ubisoft Paris; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A charred body remains after the explosion","alt":"Tom Clancy’s Ghost Recon: Breakpoint: A charred body remains after the explosion.","markers":[{"x":57,"y":62,"label":"The wrecked version of the vehicle body"}]},"tips":["Preserve position, dimensions and important collisions when replacing the model."],"examples":[{"title":"Tom Clancy’s Ghost Recon: Breakpoint","url":"https://gamemechanics.org/patterns/wreck-model-replacement"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}