{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-wingsuit","type":"mechanic","id":"game-mechanics--gm-wingsuit","lang":"en","title":"Wingsuit","summary":"The suit turns falling into gliding. The player changes body position, trading altitude for speed and distance to the next landmark.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wingsuit/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-wingsuit.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-wingsuit.md","aliases":["Wingsuit flight"],"tags":["Game design techniques","Movement"],"sourceIds":["source-6e931c9a40b8872b","source-cf3451ea48c4ac10","source-a2c4e2235f0b9dfd","source-d78553e12b7d120c","source-6ad9a24b2fd9cc61","source-9a05a8fd79243ff4","source-7dee2de5be18a614","source-c68f337c6328b132","source-867ffdbb83256480"],"sources":[{"id":"source-6e931c9a40b8872b","title":"Game Mechanics: Wingsuit","url":"https://gamemechanics.org/patterns/wingsuit","verifiedAt":null},{"id":"source-cf3451ea48c4ac10","title":"Just Cause 3 (2015)","url":"https://gamemechanics.org/patterns/wingsuit/game/just-cause-3","verifiedAt":null},{"id":"source-a2c4e2235f0b9dfd","title":"Call of Duty: Black Ops 2 (2012)","url":"https://gamemechanics.org/patterns/wingsuit/game/call-of-duty-black-ops-2","verifiedAt":null},{"id":"source-d78553e12b7d120c","title":"Call of Duty: Black Ops 7 (2025)","url":"https://gamemechanics.org/patterns/wingsuit/game/call-of-duty-black-ops-7","verifiedAt":null},{"id":"source-6ad9a24b2fd9cc61","title":"Steep (2016)","url":"https://gamemechanics.org/patterns/wingsuit/game/steep","verifiedAt":null},{"id":"source-9a05a8fd79243ff4","title":"Riders Republic (2023)","url":"https://gamemechanics.org/patterns/wingsuit/game/riders-republic","verifiedAt":null},{"id":"source-7dee2de5be18a614","title":"Batman: Arkham Origins (2013)","url":"https://gamemechanics.org/patterns/wingsuit/game/batman-arkham-origins","verifiedAt":null},{"id":"source-c68f337c6328b132","title":"Far Cry 4 (2014)","url":"https://gamemechanics.org/patterns/wingsuit/game/far-cry-4","verifiedAt":null},{"id":"source-867ffdbb83256480","title":"Just Cause 3","url":"https://store.steampowered.com/app/225540/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A suit enables gliding and control over descent."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-wingsuit-rule\"></a>\n\n- A suit enables gliding and control over descent. <a id=\"gm-wingsuit-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-wingsuit","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-wingsuit","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Wingsuit flight","description":"The suit turns falling into gliding. The player changes body position, trading altitude for speed and distance to the next landmark.","image":{"src":"images/mechanics/just-cause-wingsuit.webp","width":1440,"height":810,"game":"Just Cause 3","sourceUrl":"https://store.steampowered.com/app/225540/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/225540/ss_7ea2465254fcbd03eb88802a48edd7069ac91848.1920x1080.jpg?t=1782912719","credit":"Avalanche Studios / Square Enix","rights":"© 2014 Square Enix Ltd. All rights reserved. Developed by Avalanche Studios.","caption":"Gliding above a coastal town","alt":"Just Cause 3: Rico glides in a wingsuit with arms extended above a town, beside cliffs and the coast.","markers":[{"x":38,"y":37,"label":"Body position while gliding"},{"x":77,"y":68,"label":"Space for choosing the flight path"}]},"tips":["Help players judge altitude loss when turning or accelerating.","Keep obstacles readable at high speed."],"examples":[{"title":"Just Cause 3","url":"https://store.steampowered.com/app/225540/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}