{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-wet-surfaces","type":"mechanic","id":"game-mechanics--gm-wet-surfaces","lang":"en","title":"Wet and reflecting surfaces","summary":"Moisture changes a material's sheen and reflectivity.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wet-surfaces/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-wet-surfaces.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-wet-surfaces.md","aliases":["Wet reflective surfaces"],"tags":["Game design techniques","Immersion"],"sourceIds":["source-2bc2e5892e67c274","source-bf9e8635bc2a5a39","source-cbd1bebb8a2509c6","source-a0d01e58728fc1ef","source-4c32c295a957f66e","source-afcc028f1e02b3df","source-29b236898c548fc7","source-0333595f6903030f"],"sources":[{"id":"source-2bc2e5892e67c274","title":"Game Mechanics: Wet and reflecting surfaces","url":"https://gamemechanics.org/patterns/wet-surfaces","verifiedAt":null},{"id":"source-bf9e8635bc2a5a39","title":"Resident Evil Remake (2002)","url":"https://gamemechanics.org/patterns/wet-surfaces/game/resident-evil-remake","verifiedAt":null},{"id":"source-cbd1bebb8a2509c6","title":"F.E.A.R. (2005)","url":"https://gamemechanics.org/patterns/wet-surfaces/game/f-e-a-r","verifiedAt":null},{"id":"source-a0d01e58728fc1ef","title":"Driveclub (2014)","url":"https://gamemechanics.org/patterns/wet-surfaces/game/driveclub","verifiedAt":null},{"id":"source-4c32c295a957f66e","title":"Watch Dogs (2014)","url":"https://gamemechanics.org/patterns/wet-surfaces/game/watch_dogs","verifiedAt":null},{"id":"source-afcc028f1e02b3df","title":"Control (2019)","url":"https://gamemechanics.org/patterns/wet-surfaces/game/control","verifiedAt":null},{"id":"source-29b236898c548fc7","title":"Mafia: Definitive Edition (2020)","url":"https://gamemechanics.org/patterns/wet-surfaces/game/mafia-definitive-edition","verifiedAt":null},{"id":"source-0333595f6903030f","title":"Hitman 3 (2021)","url":"https://gamemechanics.org/patterns/wet-surfaces/game/hitman-3","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Moisture changes a material's sheen and reflectivity."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-wet-surfaces-rule\"></a>\n\n- Moisture changes a material's sheen and reflectivity. <a id=\"gm-wet-surfaces-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-wet-surfaces","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-wet-surfaces","categoryIds":["gm-category-immersion"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Wet reflective surfaces","description":"Moisture changes a material's sheen and reflectivity.","image":{"src":"images/mechanics/combat-raindrops-on-screen.webp","width":460,"height":254,"game":"Driveclub (2014)","sourceUrl":"https://gamemechanics.org/patterns/wet-surfaces","originalUrl":"https://cdn.gamemechanics.org/webm/drive_club_storm.webm","sourceFrameSeconds":4.88,"credit":"Evolution Studios / Sony Computer Entertainment; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Light glints are visible on wet asphalt","alt":"Driveclub (2014): Light glints are visible on wet asphalt.","markers":[{"x":24,"y":66,"label":"Glints on the wet road surface"}]},"tips":["Tune gloss by material rather than making every wet surface mirror-like."],"examples":[{"title":"Driveclub (2014)","url":"https://gamemechanics.org/patterns/wet-surfaces"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}