{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-water-light-reflections","type":"mechanic","id":"game-mechanics--gm-water-light-reflections","lang":"en","title":"Water light reflections","summary":"A moving water surface produces changing patterns of reflected light.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-water-light-reflections/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-water-light-reflections.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-water-light-reflections.md","aliases":["Light reflected from water"],"tags":["Game design techniques","Lights","Atmosphere"],"sourceIds":["source-4a10941184e7866c","source-0a4c8b3b7644d361"],"sources":[{"id":"source-4a10941184e7866c","title":"Game Mechanics: Water light reflections","url":"https://gamemechanics.org/patterns/water-light-reflections","verifiedAt":null},{"id":"source-0a4c8b3b7644d361","title":"F.E.A.R. (2005)","url":"https://gamemechanics.org/patterns/water-light-reflections/game/f-e-a-r","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A moving water surface produces changing patterns of reflected light."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-water-light-reflections-rule\"></a>\n\n- A moving water surface produces changing patterns of reflected light. <a id=\"gm-water-light-reflections-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-water-light-reflections","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-water-light-reflections","categoryIds":["gm-category-lights","gm-category-atmosphere"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Light reflected from water","description":"A moving water surface produces changing patterns of reflected light.","image":{"src":"images/mechanics/impact-water-light-reflections.webp","width":500,"height":280,"game":"F.E.A.R.","sourceUrl":"https://gamemechanics.org/patterns/water-light-reflections","originalUrl":"https://cdn.gamemechanics.org/webm/fear_water.webm","sourceFrameSeconds":1.6,"credit":"Monolith Productions; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Light patterns from water move across the walls","alt":"F.E.A.R.: Light patterns from water move across the walls.","markers":[{"x":52,"y":41,"label":"Changing light pattern on the wall"}]},"tips":["Match pattern movement to the water and light-source position."],"examples":[{"title":"F.E.A.R.","url":"https://gamemechanics.org/patterns/water-light-reflections"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}