{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-wall-running-on-ropes","type":"mechanic","id":"game-mechanics--gm-wall-running-on-ropes","lang":"en","title":"Wall running on ropes","summary":"A rope keeps the character near a wall while they move along it and build momentum. Release timing determines the next jump.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-running-on-ropes/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-wall-running-on-ropes.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-wall-running-on-ropes.md","aliases":["Rope-assisted wall running"],"tags":["Game design techniques","Movement"],"sourceIds":["source-144875b581c260bf","source-cd2a3e31807886ca","source-b3c66472bd2d5473"],"sources":[{"id":"source-144875b581c260bf","title":"Game Mechanics: Wall running on ropes","url":"https://gamemechanics.org/patterns/wall-running-on-ropes","verifiedAt":null},{"id":"source-cd2a3e31807886ca","title":"Uncharted: The Lost Legacy (2017)","url":"https://gamemechanics.org/patterns/wall-running-on-ropes/game/uncharted-the-lost-legacy","verifiedAt":null},{"id":"source-b3c66472bd2d5473","title":"Uncharted 4: A Thief's End (2016)","url":"https://gamemechanics.org/patterns/wall-running-on-ropes/game/uncharted-4-a-thiefs-end","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A rope supports lateral movement across a vertical surface."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-wall-running-on-ropes-rule\"></a>\n\n- A rope supports lateral movement across a vertical surface. <a id=\"gm-wall-running-on-ropes-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-wall-running-on-ropes","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-wall-running-on-ropes","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Rope-assisted wall running","description":"A rope keeps the character near a wall while they move along it and build momentum. Release timing determines the next jump.","image":{"src":"images/mechanics/traversal-wall-running-on-ropes.webp","width":498,"height":278,"game":"Uncharted: The Lost Legacy (2017)","sourceUrl":"https://gamemechanics.org/patterns/wall-running-on-ropes","originalUrl":"https://cdn.gamemechanics.org/webm/uncharted_tll_rope_run.webm","sourceFrameSeconds":1.68,"credit":"Naughty Dog; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"Moving along a wall while supported by a rope","alt":"Uncharted: The Lost Legacy: the heroine hangs from a rope beside a stone wall with her feet braced against it.","markers":[{"x":41,"y":62,"label":"Feet brace against the wall while the rope supports the body"}]},"tips":["Help players judge the range and direction of the next jump.","Avoid unexpected input-direction changes as the camera moves."],"examples":[{"title":"Uncharted: The Lost Legacy (2017)","url":"https://gamemechanics.org/patterns/wall-running-on-ropes"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}