{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","type":"mechanic","id":"game-mechanics--gm-wall-penetrating-weapons","lang":"en","title":"Wall-penetrating weapons","summary":"A shot passes through a penetrable barrier. The player can attack a target behind cover while considering material and enemy position.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-wall-penetrating-weapons.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-wall-penetrating-weapons.md","aliases":[],"tags":["Game design techniques","Weapons"],"sourceIds":["source-eb6371c428526079","source-c1beae3536d93465","source-0ed6f33fd1bc0f91","source-7c5998328bceceba","source-30665194164017ae"],"sources":[{"id":"source-eb6371c428526079","title":"Game Mechanics: Wall-penetrating weapons","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons","verifiedAt":null},{"id":"source-c1beae3536d93465","title":"Cyberpunk 2077 (2020)","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/cyberpunk-2077","verifiedAt":null},{"id":"source-0ed6f33fd1bc0f91","title":"Red Faction (2001)","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/red-faction","verifiedAt":null},{"id":"source-7c5998328bceceba","title":"Red Faction: Armageddon (2011)","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/red-faction-armageddon","verifiedAt":null},{"id":"source-30665194164017ae","title":"Resistance 3 (2011)","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/resistance-3","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A shot reaches a target behind a penetrable barrier."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-wall-penetrating-weapons-rule\"></a>\n\n- A shot reaches a target behind a penetrable barrier. <a id=\"gm-wall-penetrating-weapons-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-wall-penetrating-weapons","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-wall-penetrating-weapons","categoryIds":["gm-category-weapons"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Wall-penetrating weapons","description":"A shot passes through a penetrable barrier. The player can attack a target behind cover while considering material and enemy position.","image":{"src":"images/mechanics/interaction-wall-penetrating-weapons.webp","width":500,"height":364,"game":"Red Faction","sourceUrl":"https://gamemechanics.org/patterns/wall-penetrating-weapons","originalUrl":"https://cdn.gamemechanics.org/webm/red_faction_raildriver.webm","sourceFrameSeconds":0.64,"credit":"Volition / THQ; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Rail Driver locates a target behind a wall","alt":"Red Faction’s green Rail Driver scope shows a yellow enemy silhouette through a wall.","markers":[{"x":50,"y":45,"label":"Target visible through the barrier"},{"x":71,"y":48,"label":"Wall between weapon and target"}]},"tips":["Keep penetration rules consistent with barrier material and thickness.","Provide hit feedback even when the line of sight is blocked."],"examples":[{"title":"Red Faction","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}