{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-walking-on-stairs","type":"mechanic","id":"game-mechanics--gm-walking-on-stairs","lang":"en","title":"Walking on stairs","summary":"Stairs connect different heights along an ordinary movement route. Characters traverse them without extra commands or snagging.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-walking-on-stairs/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-walking-on-stairs.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-walking-on-stairs.md","aliases":[],"tags":["Game design techniques","Movement"],"sourceIds":["source-54add3461aee5e85","source-68e049f94d4efd86","source-b74c95c32575ee02","source-df9ed2d1b2e7ac06"],"sources":[{"id":"source-54add3461aee5e85","title":"Game Mechanics: Walking on stairs","url":"https://gamemechanics.org/patterns/walking-on-stairs","verifiedAt":null},{"id":"source-68e049f94d4efd86","title":"Condemned: Criminal Origins (2006)","url":"https://gamemechanics.org/patterns/walking-on-stairs/game/condemned-criminal-origins","verifiedAt":null},{"id":"source-b74c95c32575ee02","title":"The Last of Us (2013)","url":"https://gamemechanics.org/patterns/walking-on-stairs/game/the-last-of-us","verifiedAt":null},{"id":"source-df9ed2d1b2e7ac06","title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Character locomotion accommodates steps and elevation changes."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-walking-on-stairs-rule\"></a>\n\n- Character locomotion accommodates steps and elevation changes. <a id=\"gm-walking-on-stairs-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-walking-on-stairs","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-walking-on-stairs","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Walking on stairs","description":"Stairs connect different heights along an ordinary movement route. Characters traverse them without extra commands or snagging.","image":{"src":"images/mechanics/spiritfarer-fishing.webp","width":1440,"height":810,"crop":{"x":638,"y":263,"width":750,"height":487},"game":"Spiritfarer","sourceUrl":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","originalUrl":"https://thunderlotusgames.com/wp-content/uploads/2023/10/Spiritfarer-SCREENSHOTS-01.jpg","credit":"Thunder Lotus","rights":"© Thunder Lotus. All rights reserved.","caption":"A passage between deck levels","alt":"Spiritfarer: wooden steps connect the main deck to the platform where Stella is fishing.","markers":[{"x":69,"y":66,"label":"Steps between deck levels"}]},"tips":["Align the visible stairs with the movement collision.","Check speed and camera behavior in both directions."],"examples":[{"title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}