{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-walking-on-ice","type":"mechanic","id":"game-mechanics--gm-walking-on-ice","lang":"en","title":"Walking on ice","summary":"A slippery surface changes grip and braking. The player must stop earlier and account for momentum near platform edges.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-walking-on-ice/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-walking-on-ice.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-walking-on-ice.md","aliases":["Moving on ice"],"tags":["Game design techniques","Movement","Weather"],"sourceIds":["source-219894753d776bd3","source-777edaa1b5158b75","source-ff0ffc9486798aa2","source-8acd296040247f95"],"sources":[{"id":"source-219894753d776bd3","title":"Game Mechanics: Walking on ice","url":"https://gamemechanics.org/patterns/walking-on-ice","verifiedAt":null},{"id":"source-777edaa1b5158b75","title":"Red Dead Redemption 2 (2019)","url":"https://gamemechanics.org/patterns/walking-on-ice/game/red-dead-redemption-2","verifiedAt":null},{"id":"source-ff0ffc9486798aa2","title":"Assassin's Creed Shadows (2025)","url":"https://gamemechanics.org/patterns/walking-on-ice/game/assassins-creed-shadows","verifiedAt":null},{"id":"source-8acd296040247f95","title":"Spelunky","url":"https://store.steampowered.com/app/239350/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An icy surface changes traction and movement control."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-walking-on-ice-rule\"></a>\n\n- An icy surface changes traction and movement control. <a id=\"gm-walking-on-ice-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-walking-on-ice","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-walking-on-ice","categoryIds":["gm-category-movement","gm-category-weather"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Moving on ice","description":"A slippery surface changes grip and braking. The player must stop earlier and account for momentum near platform edges.","image":{"src":"images/mechanics/spelunky-ice.webp","width":1280,"height":720,"game":"Spelunky","sourceUrl":"https://store.steampowered.com/app/239350/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/239350/ss_cd898bb5ce94c255d7e3ef17caecc157f6af535b.1920x1080.jpg?t=1632912566","credit":"Mossmouth","rights":"© Mossmouth. All rights reserved.","caption":"Ice platforms in the cavern","alt":"Spelunky: bright blue ice covers the floor and overhead platforms; the explorer is above the lower platform.","markers":[{"x":40,"y":78,"label":"An extended icy surface"},{"x":83,"y":26,"label":"The same ice material marks upper platforms"}]},"tips":["Introduce the changed grip on a section without a lethal edge.","Keep braking feedback readable."],"examples":[{"title":"Spelunky","url":"https://store.steampowered.com/app/239350/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}