{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-visible-player-body","type":"mechanic","id":"game-mechanics--gm-visible-player-body","lang":"en","title":"Visible player body","summary":"Looking down reveals the playable character's own body.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-visible-player-body/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-visible-player-body.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-visible-player-body.md","aliases":[],"tags":["Game design techniques","Immersion"],"sourceIds":["source-f0e1d50d0ea7e902","source-11e119b2c5df307c"],"sources":[{"id":"source-f0e1d50d0ea7e902","title":"Game Mechanics: Visible player body","url":"https://gamemechanics.org/patterns/visible-player-body","verifiedAt":null},{"id":"source-11e119b2c5df307c","title":"Outlast (2013)","url":"https://gamemechanics.org/patterns/visible-player-body/game/outlast","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Looking down reveals the playable character's own body."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-visible-player-body-rule\"></a>\n\n- Looking down reveals the playable character's own body. <a id=\"gm-visible-player-body-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-visible-player-body","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-visible-player-body","categoryIds":["gm-category-immersion"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Visible player body","description":"Looking down reveals the playable character's own body.","image":{"src":"images/mechanics/atmosphere-visible-player-body.webp","width":1200,"height":675,"game":"Outlast","sourceUrl":"https://gamemechanics.org/patterns/visible-player-body","originalUrl":"https://cdn.gamemechanics.org/outlast_body.jpg","credit":"Red Barrels; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Looking down reveals hands, torso and legs","alt":"Outlast: Looking down reveals hands, torso and legs.","markers":[{"x":53,"y":81,"label":"The hero’s body in first-person view"}]},"tips":["Keep the visible body consistent with camera, pose and actual collisions."],"examples":[{"title":"Outlast","url":"https://gamemechanics.org/patterns/visible-player-body"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}