{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-views-outside","type":"mechanic","id":"game-mechanics--gm-views-outside","lang":"en","title":"Views outside","summary":"Windows and openings reveal space beyond the current interior.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-views-outside/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-views-outside.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-views-outside.md","aliases":[],"tags":["Game design techniques","Worldbuilding"],"sourceIds":["source-d770cf476b6da740","source-6e3c0f91c7754bcc","source-d16c0e0fd48c140c"],"sources":[{"id":"source-d770cf476b6da740","title":"Game Mechanics: Views outside","url":"https://gamemechanics.org/patterns/views-outside","verifiedAt":null},{"id":"source-6e3c0f91c7754bcc","title":"Alien: Isolation (2014)","url":"https://gamemechanics.org/patterns/views-outside/game/alien-isolation","verifiedAt":null},{"id":"source-d16c0e0fd48c140c","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/views-outside/game/f-e-a-r-2-project-origin","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Windows and openings reveal space beyond the current interior."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-views-outside-rule\"></a>\n\n- Windows and openings reveal space beyond the current interior. <a id=\"gm-views-outside-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-views-outside","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-views-outside","categoryIds":["gm-category-worldbuilding"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Views outside","description":"Windows and openings reveal space beyond the current interior.","image":{"src":"images/mechanics/world-views-outside.webp","width":1344,"height":756,"game":"Alien: Isolation","sourceUrl":"https://gamemechanics.org/patterns/views-outside","originalUrl":"https://cdn.gamemechanics.org/alien_isolation_view.jpg","credit":"Creative Assembly / Sega; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A planet is visible through a station window","alt":"Alien: Isolation: A planet is visible through a station window.","markers":[{"x":37,"y":47,"label":"The outside world beyond the window frame"}]},"tips":["Use exterior views for orientation, scale and contrast with the interior."],"examples":[{"title":"Alien: Isolation","url":"https://gamemechanics.org/patterns/views-outside"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}