{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-tv-movies","type":"mechanic","id":"game-mechanics--gm-tv-movies","lang":"en","title":"TV & movies","summary":"The player can stop to watch media within the game world.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tv-movies/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-tv-movies.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-tv-movies.md","aliases":["In-world video"],"tags":["Game design techniques","World interactions","Immersion"],"sourceIds":["source-3db1e0e699f84518","source-3cd1516d9209ca95","source-2678f27cedb33f81","source-7c20201c8f460799","source-bd94e64cd185907a","source-cbcee69c1dea0765"],"sources":[{"id":"source-3db1e0e699f84518","title":"Game Mechanics: TV & movies","url":"https://gamemechanics.org/patterns/tv-movies","verifiedAt":null},{"id":"source-3cd1516d9209ca95","title":"Duke Nukem 3D (1996)","url":"https://gamemechanics.org/patterns/tv-movies/game/duke-nukem-3d","verifiedAt":null},{"id":"source-2678f27cedb33f81","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/tv-movies/game/doom-3","verifiedAt":null},{"id":"source-7c20201c8f460799","title":"S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)","url":"https://gamemechanics.org/patterns/tv-movies/game/stalker-shadow-of-chernobyl","verifiedAt":null},{"id":"source-bd94e64cd185907a","title":"Duke Nukem Forever (2011)","url":"https://gamemechanics.org/patterns/tv-movies/game/duke-nukem-forever","verifiedAt":null},{"id":"source-cbcee69c1dea0765","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/tv-movies/game/f-e-a-r-2-project-origin","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player can stop to watch media within the game world."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-tv-movies-rule\"></a>\n\n- The player can stop to watch media within the game world. <a id=\"gm-tv-movies-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-tv-movies","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-tv-movies","categoryIds":["gm-category-immersion","gm-category-world-interactions"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"In-world video","description":"The player can stop to watch media within the game world.","image":{"src":"images/mechanics/atmosphere-tv-movies.webp","width":900,"height":499,"game":"Doom 3","sourceUrl":"https://gamemechanics.org/patterns/tv-movies","originalUrl":"https://cdn.gamemechanics.org/doom_3_tv.jpg","credit":"id Software; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A video program on a corridor screen","alt":"Doom 3: A video program on a corridor screen.","markers":[{"x":46,"y":24,"label":"Screen with media content inside the world"}]},"tips":["Make important lines audible and support subtitles for their meaning."],"examples":[{"title":"Doom 3","url":"https://gamemechanics.org/patterns/tv-movies"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}