{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-traces-in-snow","type":"mechanic","id":"game-mechanics--gm-traces-in-snow","lang":"en","title":"Traces in snow","summary":"Movement leaves visible impressions or grooves in snow.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traces-in-snow/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-traces-in-snow.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-traces-in-snow.md","aliases":[],"tags":["Game design techniques","Weather","Environmental traces"],"sourceIds":["source-89df12d1c7d0517d","source-95fa4615a3488ead","source-89f15b688294ef92","source-cc7f7438d74a8f3c","source-7e1bd7fc98ffec58"],"sources":[{"id":"source-89df12d1c7d0517d","title":"Game Mechanics: Traces in snow","url":"https://gamemechanics.org/patterns/traces-in-snow","verifiedAt":null},{"id":"source-95fa4615a3488ead","title":"Uncharted 2: Among Thieves (2009)","url":"https://gamemechanics.org/patterns/traces-in-snow/game/uncharted-2-among-thieves","verifiedAt":null},{"id":"source-89f15b688294ef92","title":"Tomb Raider (2013)","url":"https://gamemechanics.org/patterns/traces-in-snow/game/tomb-raider-2013","verifiedAt":null},{"id":"source-cc7f7438d74a8f3c","title":"Red Dead Redemption 2 (2019)","url":"https://gamemechanics.org/patterns/traces-in-snow/game/red-dead-redemption-2","verifiedAt":null},{"id":"source-7e1bd7fc98ffec58","title":"The Last of Us Part II (2020)","url":"https://gamemechanics.org/patterns/traces-in-snow/game/the-last-of-us-part-ii","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Movement leaves visible impressions or grooves in snow."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-traces-in-snow-rule\"></a>\n\n- Movement leaves visible impressions or grooves in snow. <a id=\"gm-traces-in-snow-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-traces-in-snow","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-traces-in-snow","categoryIds":["gm-category-weather","gm-category-environmental-traces"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Traces in snow","description":"Movement leaves visible impressions or grooves in snow.","image":{"src":"images/mechanics/atmosphere-traces-in-snow.webp","width":598,"height":334,"game":"Uncharted 2: Among Thieves","sourceUrl":"https://gamemechanics.org/patterns/traces-in-snow","originalUrl":"https://cdn.gamemechanics.org/webm/uncharted_2_snow.webm","sourceFrameSeconds":2.82,"credit":"Naughty Dog / Sony Computer Entertainment; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A trail of prints follows Drake","alt":"Uncharted 2: Among Thieves: A trail of prints follows Drake.","markers":[{"x":47,"y":80,"label":"Prints along the snowy route"}]},"tips":["Match print depth to snow thickness, speed and character pose."],"examples":[{"title":"Uncharted 2: Among Thieves","url":"https://gamemechanics.org/patterns/traces-in-snow"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}