{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-toxic-liquids","type":"mechanic","id":"game-mechanics--gm-toxic-liquids","lang":"en","title":"Toxic liquids","summary":"Contact with a hazardous liquid applies damage or another harmful effect.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-toxic-liquids/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-toxic-liquids.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-toxic-liquids.md","aliases":["Toxic liquid"],"tags":["Game design techniques","Environmental hazards"],"sourceIds":["source-ea55d1ceb203c764","source-8ef65f73a456c4f8","source-5496a8e7fd28f4cb","source-f5ce66e382205a76","source-c739360f93291239","source-32a5b2a28bb96141"],"sources":[{"id":"source-ea55d1ceb203c764","title":"Game Mechanics: Toxic liquids","url":"https://gamemechanics.org/patterns/toxic-liquids","verifiedAt":null},{"id":"source-8ef65f73a456c4f8","title":"Half-Life 2 (2004)","url":"https://gamemechanics.org/patterns/toxic-liquids/game/half-life-2","verifiedAt":null},{"id":"source-5496a8e7fd28f4cb","title":"Fallout 4 (2015)","url":"https://gamemechanics.org/patterns/toxic-liquids/game/fallout-4","verifiedAt":null},{"id":"source-f5ce66e382205a76","title":"Fallout 76 (2018)","url":"https://gamemechanics.org/patterns/toxic-liquids/game/fallout-76","verifiedAt":null},{"id":"source-c739360f93291239","title":"Black Mesa (2015)","url":"https://gamemechanics.org/patterns/toxic-liquids/game/black-mesa","verifiedAt":null},{"id":"source-32a5b2a28bb96141","title":"Dying Light 2 Stay Human (2022)","url":"https://gamemechanics.org/patterns/toxic-liquids/game/dying-light-2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Contact with a hazardous liquid applies damage or another harmful effect."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-toxic-liquids-rule\"></a>\n\n- Contact with a hazardous liquid applies damage or another harmful effect. <a id=\"gm-toxic-liquids-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-toxic-liquids","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-toxic-liquids","categoryIds":["gm-category-environmental-hazards"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Toxic liquid","description":"Contact with a hazardous liquid applies damage or another harmful effect.","image":{"src":"images/mechanics/world-toxic-liquids.webp","width":1440,"height":810,"game":"Half-Life 2","sourceUrl":"https://gamemechanics.org/patterns/toxic-liquids","originalUrl":"https://cdn.gamemechanics.org/half_life_2_radioactive-sludge.jpg","credit":"Valve; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Contaminated water in a concrete channel","alt":"Half-Life 2: Contaminated water in a concrete channel.","markers":[{"x":50,"y":58,"label":"Hazardous liquid along the route"}]},"tips":["Signal the hazard before contact and show a safe route."],"examples":[{"title":"Half-Life 2","url":"https://gamemechanics.org/patterns/toxic-liquids"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}