{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-torch","type":"mechanic","id":"game-mechanics--gm-torch","lang":"en","title":"Torch","summary":"A carried flame illuminates surroundings and may support world interactions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-torch/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-torch.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-torch.md","aliases":[],"tags":["Game design techniques","Lights","Fire"],"sourceIds":["source-c822d8c5658c5bd1","source-1bb65b1bf3a78543","source-e990ca3fe7bbc748"],"sources":[{"id":"source-c822d8c5658c5bd1","title":"Game Mechanics: Torch","url":"https://gamemechanics.org/patterns/torch","verifiedAt":null},{"id":"source-1bb65b1bf3a78543","title":"Tomb Raider (2013)","url":"https://gamemechanics.org/patterns/torch/game/tomb-raider-2013","verifiedAt":null},{"id":"source-e990ca3fe7bbc748","title":"Uncharted 4: A Thief's End (2016)","url":"https://gamemechanics.org/patterns/torch/game/uncharted-4-a-thiefs-end","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A carried flame illuminates surroundings and may support world interactions."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-torch-rule\"></a>\n\n- A carried flame illuminates surroundings and may support world interactions. <a id=\"gm-torch-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-torch","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-torch","categoryIds":["gm-category-fire","gm-category-lights"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Torch","description":"A carried flame illuminates surroundings and may support world interactions.","image":{"src":"images/mechanics/atmosphere-torch.webp","width":500,"height":278,"game":"Tomb Raider","sourceUrl":"https://gamemechanics.org/patterns/torch","originalUrl":"https://cdn.gamemechanics.org/webm/tomb_raider_torch.webm","sourceFrameSeconds":6.08,"credit":"Crystal Dynamics; frame from clip via GameMechanics.org; visible recording watermark: MKIceAndFire","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Lara holds a portable flame inside a cave","alt":"Tomb Raider: Lara holds a portable flame inside a cave.","markers":[{"x":43,"y":26,"label":"Torch flame in the raised hand"}]},"tips":["Show the lit area and the ability to ignite suitable objects."],"examples":[{"title":"Tomb Raider","url":"https://gamemechanics.org/patterns/torch"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}