{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-throwing-objects","type":"mechanic","id":"game-mechanics--gm-throwing-objects","lang":"en","title":"Throwing objects","summary":"The player picks up an object and launches it along a thrown trajectory.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-objects/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-throwing-objects.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-throwing-objects.md","aliases":["Throw an object"],"tags":["Game design techniques","Destruction","Satisfying"],"sourceIds":["source-b0f592894296880d","source-36363ee8a56efbb7"],"sources":[{"id":"source-b0f592894296880d","title":"Game Mechanics: Throwing objects","url":"https://gamemechanics.org/patterns/throwing-objects","verifiedAt":null},{"id":"source-36363ee8a56efbb7","title":"RoboCop: Rogue City (2023)","url":"https://gamemechanics.org/patterns/throwing-objects/game/robocop-rogue-city","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player picks up an object and launches it along a thrown trajectory."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-throwing-objects-rule\"></a>\n\n- The player picks up an object and launches it along a thrown trajectory. <a id=\"gm-throwing-objects-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-throwing-objects","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-throwing-objects","categoryIds":["gm-category-destruction","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Throw an object","description":"The player picks up an object and launches it along a thrown trajectory.","image":{"src":"images/mechanics/world-throwing-objects.webp","width":1326,"height":736,"game":"RoboCop: Rogue City","sourceUrl":"https://gamemechanics.org/patterns/throwing-objects","originalUrl":"https://cdn.gamemechanics.org/webm/robocop_throw_monitor.webm","sourceFrameSeconds":0.82,"credit":"Teyon / Nacon; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"RoboCop holds a monitor before throwing it","alt":"RoboCop: Rogue City: RoboCop holds a monitor before throwing it.","markers":[{"x":75,"y":65,"label":"The lifted monitor as a throwable object"}]},"tips":["Preview direction and the valid target area before throwing."],"examples":[{"title":"RoboCop: Rogue City","url":"https://gamemechanics.org/patterns/throwing-objects"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}