{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-thermal-vision","type":"mechanic","id":"game-mechanics--gm-thermal-vision","lang":"en","title":"Thermal vision","summary":"The mode turns temperature differences into contrasting shapes. Warm targets become easier to distinguish from their surroundings.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-thermal-vision/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-thermal-vision.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-thermal-vision.md","aliases":[],"tags":["Game design techniques","Camera & perception"],"sourceIds":["source-65adafba4057969a","source-29fb902b68b2fd95","source-8fb53b0528d2a82d"],"sources":[{"id":"source-65adafba4057969a","title":"Game Mechanics: Thermal vision","url":"https://gamemechanics.org/patterns/thermal-vision","verifiedAt":null},{"id":"source-29fb902b68b2fd95","title":"Metal Gear Solid Delta: Snake Eater (2025)","url":"https://gamemechanics.org/patterns/thermal-vision/game/metal-gear-solid-delta-snake-eater","verifiedAt":null},{"id":"source-8fb53b0528d2a82d","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/thermal-vision/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Temperature differences become a readable image of potential targets."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-thermal-vision-rule\"></a>\n\n- Temperature differences become a readable image of potential targets. <a id=\"gm-thermal-vision-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-thermal-vision","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-thermal-vision","categoryIds":["gm-category-camera-perception"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Thermal vision","description":"The mode turns temperature differences into contrasting shapes. Warm targets become easier to distinguish from their surroundings.","image":{"src":"images/mechanics/combat-thermal-vision.webp","width":498,"height":276,"game":"Metal Gear Solid Delta: Snake Eater (2025)","sourceUrl":"https://gamemechanics.org/patterns/thermal-vision","originalUrl":"https://cdn.gamemechanics.org/webm/mgsdelta_thermal_goggles.webm","sourceFrameSeconds":14.02,"credit":"Konami; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Warm silhouettes in a forest","alt":"Thermal vision in Metal Gear Solid Delta highlights two figures against the cooler forest background.","markers":[{"x":32,"y":36,"label":"Warm silhouette on the left"},{"x":70,"y":29,"label":"A second target against a cooler background"}]},"tips":["Communicate which surfaces and objects allow this view.","Keep targets readable across color-vision settings."],"examples":[{"title":"Metal Gear Solid Delta: Snake Eater (2025)","url":"https://gamemechanics.org/patterns/thermal-vision"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}