{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-stabbing","type":"mechanic","id":"game-mechanics--gm-stabbing","lang":"en","title":"Stabbing","summary":"A thrust with a weapon’s point strikes at close range. Distance and contact timing determine whether the attack reaches its target.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-stabbing/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-stabbing.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-stabbing.md","aliases":["Stab"],"tags":["Game design techniques","Combat"],"sourceIds":["source-9d0b61ac097e648a","source-4455fe137827a7f7"],"sources":[{"id":"source-9d0b61ac097e648a","title":"Game Mechanics: Stabbing","url":"https://gamemechanics.org/patterns/stabbing","verifiedAt":null},{"id":"source-4455fe137827a7f7","title":"Return to Castle Wolfenstein (2001)","url":"https://gamemechanics.org/patterns/stabbing/game/return-to-castle-wolfenstein","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A close-range thrust strikes the target with a pointed weapon."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-stabbing-rule\"></a>\n\n- A close-range thrust strikes the target with a pointed weapon. <a id=\"gm-stabbing-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-stabbing","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-stabbing","categoryIds":["gm-category-combat"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Stab","description":"A thrust with a weapon’s point strikes at close range. Distance and contact timing determine whether the attack reaches its target.","image":{"src":"images/mechanics/combat-stabbing.webp","width":600,"height":340,"game":"Return to Castle Wolfenstein (2001)","sourceUrl":"https://gamemechanics.org/patterns/stabbing","originalUrl":"https://cdn.gamemechanics.org/webm/rtcw_stabbing.webm","sourceFrameSeconds":2.02,"credit":"Gray Matter Interactive / id Software; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"A close-range knife attack","alt":"The player stabs a soldier directly ahead in Return to Castle Wolfenstein.","markers":[{"x":54,"y":54,"label":"Target within melee reach"},{"x":58,"y":79,"label":"The knife hand thrust forward"}]},"tips":["Match hit reach to the weapon’s visible length.","Confirm contact with a distinct sound and target reaction."],"examples":[{"title":"Return to Castle Wolfenstein (2001)","url":"https://gamemechanics.org/patterns/stabbing"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}