{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-spine-ripping","type":"mechanic","id":"game-mechanics--gm-spine-ripping","lang":"en","title":"Spine ripping","summary":"A finishing move depicts removal of an opponent's spine.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-spine-ripping/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-spine-ripping.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-spine-ripping.md","aliases":["Spine-ripping finisher"],"tags":["Game design techniques","Killing","Satisfying"],"sourceIds":["source-0d1e9d45dcea95bf","source-e14f8e73690b76d3","source-eee4100c140e1ea5","source-e38197d6dba7b08c","source-cacc1ed20f0fcb85","source-c89ef54607f79c58","source-ae083f3d5568ff71"],"sources":[{"id":"source-0d1e9d45dcea95bf","title":"Game Mechanics: Spine ripping","url":"https://gamemechanics.org/patterns/spine-ripping","verifiedAt":null},{"id":"source-e14f8e73690b76d3","title":"Mortal Kombat (1992)","url":"https://gamemechanics.org/patterns/spine-ripping/game/mortal-kombat","verifiedAt":null},{"id":"source-eee4100c140e1ea5","title":"Mortal Kombat 4 (1997)","url":"https://gamemechanics.org/patterns/spine-ripping/game/mortal-kombat-4","verifiedAt":null},{"id":"source-e38197d6dba7b08c","title":"Mortal Kombat vs. DC Universe (2008)","url":"https://gamemechanics.org/patterns/spine-ripping/game/mortal-kombat-vs-dc-universe","verifiedAt":null},{"id":"source-cacc1ed20f0fcb85","title":"Mortal Kombat (2011)","url":"https://gamemechanics.org/patterns/spine-ripping/game/mortal-kombat-2011","verifiedAt":null},{"id":"source-c89ef54607f79c58","title":"Mortal Kombat 1 (2023)","url":"https://gamemechanics.org/patterns/spine-ripping/game/mortal-kombat-1","verifiedAt":null},{"id":"source-ae083f3d5568ff71","title":"Doom Eternal (2020)","url":"https://gamemechanics.org/patterns/spine-ripping/game/doom-eternal","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A finishing move depicts removal of an opponent's spine."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-spine-ripping-rule\"></a>\n\n- A finishing move depicts removal of an opponent's spine. <a id=\"gm-spine-ripping-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-spine-ripping","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-spine-ripping","categoryIds":["gm-category-killing","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Spine-ripping finisher","description":"A finishing move depicts removal of an opponent's spine.","image":{"src":"images/mechanics/impact-spine-ripping.webp","width":500,"height":274,"game":"Mortal Kombat","sourceUrl":"https://gamemechanics.org/patterns/spine-ripping","originalUrl":"https://cdn.gamemechanics.org/webm/mortal_kombat_spine_rip2.webm","sourceFrameSeconds":3.3,"credit":"Midway; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Sub-Zero completes Spine Rip","alt":"Mortal Kombat: Sub-Zero completes Spine Rip.","markers":[{"x":54,"y":52,"label":"Detached model part in the final pose"}]},"tips":["Synchronize poses, detached model parts and animation completion."],"examples":[{"title":"Mortal Kombat","url":"https://gamemechanics.org/patterns/spine-ripping"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}