{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-snowstorm","type":"mechanic","id":"game-mechanics--gm-snowstorm","lang":"en","title":"Snowstorm","summary":"Heavy snow and wind alter visibility and route perception.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snowstorm/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-snowstorm.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-snowstorm.md","aliases":[],"tags":["Game design techniques","Weather"],"sourceIds":["source-b8aa0a3644ddb81f","source-6ff6d1d1eb469a93","source-30445eb82cf5bf44","source-93c5ee725dc0d5f4","source-0b1dd5ecce36762d","source-579e786c72bd5924"],"sources":[{"id":"source-b8aa0a3644ddb81f","title":"Game Mechanics: Snowstorm","url":"https://gamemechanics.org/patterns/snowstorm","verifiedAt":null},{"id":"source-6ff6d1d1eb469a93","title":"Tomb Raider (2013)","url":"https://gamemechanics.org/patterns/snowstorm/game/tomb-raider-2013","verifiedAt":null},{"id":"source-30445eb82cf5bf44","title":"Far Cry 4 (2014)","url":"https://gamemechanics.org/patterns/snowstorm/game/far-cry-4","verifiedAt":null},{"id":"source-93c5ee725dc0d5f4","title":"Metro Exodus (2019)","url":"https://gamemechanics.org/patterns/snowstorm/game/metro-exodus","verifiedAt":null},{"id":"source-0b1dd5ecce36762d","title":"The Last of Us Part II (2020)","url":"https://gamemechanics.org/patterns/snowstorm/game/the-last-of-us-part-ii","verifiedAt":null},{"id":"source-579e786c72bd5924","title":"Red Dead Redemption 2 (2019)","url":"https://gamemechanics.org/patterns/snowstorm/game/red-dead-redemption-2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Heavy snow and wind alter visibility and route perception."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-snowstorm-rule\"></a>\n\n- Heavy snow and wind alter visibility and route perception. <a id=\"gm-snowstorm-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-snowstorm","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-snowstorm","categoryIds":["gm-category-weather"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Snowstorm","description":"Heavy snow and wind alter visibility and route perception.","image":{"src":"images/mechanics/atmosphere-snowstorm.webp","width":460,"height":252,"game":"Metro Exodus","sourceUrl":"https://gamemechanics.org/patterns/snowstorm","originalUrl":"https://cdn.gamemechanics.org/webm/metro_exodus_blizzard.webm","sourceFrameSeconds":8.32,"credit":"4A Games; frame from clip via GameMechanics.org; visible source watermark: KVO","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Snow and wind obscure a route between ruined buildings","alt":"Metro Exodus: Snow and wind obscure a route between ruined buildings.","markers":[{"x":48,"y":29,"label":"Snow particles limit visibility"}]},"tips":["Retain nearby landmarks and predictable directional feedback."],"examples":[{"title":"Metro Exodus","url":"https://gamemechanics.org/patterns/snowstorm"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}