{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-snow","type":"mechanic","id":"game-mechanics--gm-snow","lang":"en","title":"Snow","summary":"Snowfall and ground cover establish environmental conditions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snow/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-snow.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-snow.md","aliases":[],"tags":["Game design techniques","Immersion","Weather"],"sourceIds":["source-2e58101d9fa0e70a","source-d39ba761c400adb9","source-2d02d91fe6a9060f","source-29c28b4ba450a835"],"sources":[{"id":"source-2e58101d9fa0e70a","title":"Game Mechanics: Snow","url":"https://gamemechanics.org/patterns/snow","verifiedAt":null},{"id":"source-d39ba761c400adb9","title":"Tomb Raider (2013)","url":"https://gamemechanics.org/patterns/snow/game/tomb-raider-2013","verifiedAt":null},{"id":"source-2d02d91fe6a9060f","title":"Red Dead Redemption 2 (2019)","url":"https://gamemechanics.org/patterns/snow/game/red-dead-redemption-2","verifiedAt":null},{"id":"source-29c28b4ba450a835","title":"The Last of Us Part II (2020)","url":"https://gamemechanics.org/patterns/snow/game/the-last-of-us-part-ii","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Snowfall and ground cover establish environmental conditions."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-snow-rule\"></a>\n\n- Snowfall and ground cover establish environmental conditions. <a id=\"gm-snow-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-snow","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-snow","categoryIds":["gm-category-immersion","gm-category-weather"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Snow","description":"Snowfall and ground cover establish environmental conditions.","image":{"src":"images/mechanics/atmosphere-snow.webp","width":498,"height":278,"game":"Red Dead Redemption 2","sourceUrl":"https://gamemechanics.org/patterns/snow","originalUrl":"https://cdn.gamemechanics.org/webm/rdr2_footprints_in_snow.webm","sourceFrameSeconds":5.24,"credit":"Rockstar Games; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Arthur walks across a snow-covered slope","alt":"Red Dead Redemption 2: Arthur walks across a snow-covered slope.","markers":[{"x":53,"y":66,"label":"Snow cover around the character"}]},"tips":["Keep routes readable and reflect snow depth in movement."],"examples":[{"title":"Red Dead Redemption 2","url":"https://gamemechanics.org/patterns/snow"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}