{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-sliding-down-the-ladder","type":"mechanic","id":"game-mechanics--gm-sliding-down-the-ladder","lang":"en","title":"Sliding down ladders","summary":"The player descends faster while maintaining a ladder grip. The quicker move saves time but needs predictable braking and a safe exit.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sliding-down-the-ladder/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-sliding-down-the-ladder.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-sliding-down-the-ladder.md","aliases":["Sliding down a ladder"],"tags":["Game design techniques","Movement"],"sourceIds":["source-8cc4d9e28a3c9817","source-e75648844338ba94","source-7c0beb6d76b0a322"],"sources":[{"id":"source-8cc4d9e28a3c9817","title":"Game Mechanics: Sliding down ladders","url":"https://gamemechanics.org/patterns/sliding-down-the-ladder","verifiedAt":null},{"id":"source-e75648844338ba94","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/sliding-down-the-ladder/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-7c0beb6d76b0a322","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/sliding-down-the-ladder/game/far-cry-3","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The character accelerates descent by sliding along a ladder."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-sliding-down-the-ladder-rule\"></a>\n\n- The character accelerates descent by sliding along a ladder. <a id=\"gm-sliding-down-the-ladder-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-sliding-down-the-ladder","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-sliding-down-the-ladder","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Sliding down a ladder","description":"The player descends faster while maintaining a ladder grip. The quicker move saves time but needs predictable braking and a safe exit.","image":{"src":"images/mechanics/traversal-sliding-down-the-ladder.webp","width":600,"height":328,"game":"Tom Clancy's Splinter Cell (2002)","sourceUrl":"https://gamemechanics.org/patterns/sliding-down-the-ladder","originalUrl":"https://cdn.gamemechanics.org/webm/splinter_cell_slide_ladder.webm","sourceFrameSeconds":2.82,"credit":"Ubisoft Montréal; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"A fast descent through a vertical passage","alt":"Tom Clancy's Splinter Cell: an overhead view shows Sam on a ladder descending between floors.","markers":[{"x":49,"y":54,"label":"Character on the fast descent route"}]},"tips":["Distinguish a fast descent from letting go of the ladder.","Allow braking before the bottom end."],"examples":[{"title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/sliding-down-the-ladder"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}