{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-sinking-in-swamp","type":"mechanic","id":"game-mechanics--gm-sinking-in-swamp","lang":"en","title":"Sinking in swamp","summary":"Soft ground slows the character or draws them downward.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sinking-in-swamp/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-sinking-in-swamp.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-sinking-in-swamp.md","aliases":["Sink in a swamp"],"tags":["Game design techniques","Environmental hazards"],"sourceIds":["source-25ffe0155d48eb32","source-372cd38908d448e8","source-3f4bce2d3dec45c1"],"sources":[{"id":"source-25ffe0155d48eb32","title":"Game Mechanics: Sinking in swamp","url":"https://gamemechanics.org/patterns/sinking-in-swamp","verifiedAt":null},{"id":"source-372cd38908d448e8","title":"Metal Gear Solid 3: Snake Eater (2004)","url":"https://gamemechanics.org/patterns/sinking-in-swamp/game/metal-gear-solid-3-snake-eater","verifiedAt":null},{"id":"source-3f4bce2d3dec45c1","title":"Metal Gear Solid Delta: Snake Eater (2025)","url":"https://gamemechanics.org/patterns/sinking-in-swamp/game/metal-gear-solid-delta-snake-eater","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Soft ground slows the character or draws them downward."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-sinking-in-swamp-rule\"></a>\n\n- Soft ground slows the character or draws them downward. <a id=\"gm-sinking-in-swamp-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-sinking-in-swamp","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-sinking-in-swamp","categoryIds":["gm-category-environmental-hazards"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Sink in a swamp","description":"Soft ground slows the character or draws them downward.","image":{"src":"images/mechanics/world-sinking-in-swamp.webp","width":500,"height":276,"game":"Metal Gear Solid 3: Snake Eater","sourceUrl":"https://gamemechanics.org/patterns/sinking-in-swamp","originalUrl":"https://cdn.gamemechanics.org/webm/metalgearsolid_swamp.webm","sourceFrameSeconds":2.95,"credit":"Konami; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Snake sinks into soft ground","alt":"Metal Gear Solid 3: Snake Eater: Snake sinks into soft ground.","markers":[{"x":54,"y":54,"label":"The hero gradually disappears into the mire"}]},"tips":["Warn of sinking and provide an understandable way to escape."],"examples":[{"title":"Metal Gear Solid 3: Snake Eater","url":"https://gamemechanics.org/patterns/sinking-in-swamp"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}