{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-shooting-out-lights","type":"mechanic","id":"game-mechanics--gm-shooting-out-lights","lang":"en","title":"Shooting out lights","summary":"A shot disables a light source and changes visibility. The player creates a darker route while risking attention from the noise.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shooting-out-lights/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-shooting-out-lights.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-shooting-out-lights.md","aliases":["Shoot out lights"],"tags":["Game design techniques","Stealth","Lights"],"sourceIds":["source-f0d681640c78d0d6","source-c71f8b5183bc1d91"],"sources":[{"id":"source-f0d681640c78d0d6","title":"Game Mechanics: Shooting out lights","url":"https://gamemechanics.org/patterns/shooting-out-lights","verifiedAt":null},{"id":"source-c71f8b5183bc1d91","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/shooting-out-lights/game/tom-clancys-splinter-cell","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Shooting a light disables illumination and changes local visibility."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-shooting-out-lights-rule\"></a>\n\n- Shooting a light disables illumination and changes local visibility. <a id=\"gm-shooting-out-lights-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-shooting-out-lights","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-shooting-out-lights","categoryIds":["gm-category-stealth","gm-category-lights"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Shoot out lights","description":"A shot disables a light source and changes visibility. The player creates a darker route while risking attention from the noise.","image":{"src":"images/mechanics/interaction-shooting-out-lights.webp","width":600,"height":336,"game":"Tom Clancy’s Splinter Cell","sourceUrl":"https://gamemechanics.org/patterns/shooting-out-lights","originalUrl":"https://cdn.gamemechanics.org/webm/splinter_cell_shooting_out_lights.webm","sourceFrameSeconds":4.01,"credit":"Ubisoft Montréal; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Aiming at a ceiling light","alt":"Sam aims a pistol at a ceiling light in Splinter Cell, with the visibility meter on the right.","markers":[{"x":58,"y":23,"label":"Light fixture as a breakable target"},{"x":93,"y":72,"label":"The hero’s visibility meter"}]},"tips":["Connect extinguished lights to actual detection changes.","Account for guards reacting to the shot and broken lighting."],"examples":[{"title":"Tom Clancy’s Splinter Cell","url":"https://gamemechanics.org/patterns/shooting-out-lights"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}