{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-set-piece","type":"mechanic","id":"game-mechanics--gm-set-piece","lang":"en","title":"Set-piece","summary":"A staged sequence combines movement, threats and spectacle, such as escaping a collapsing cave. The player keeps acting within the scene.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-set-piece/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-set-piece.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-set-piece.md","aliases":[],"tags":["Game design techniques","Worldbuilding","Scripted"],"sourceIds":["source-fe1eccb822eee76e","source-b8d3513de9dfad0e"],"sources":[{"id":"source-fe1eccb822eee76e","title":"Game Mechanics: Set-piece","url":"https://gamemechanics.org/patterns/set-piece","verifiedAt":null},{"id":"source-b8d3513de9dfad0e","title":"Tomb Raider (2013)","url":"https://gamemechanics.org/patterns/set-piece/game/tomb-raider-2013","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An authored sequence combines traversal, threats and spectacle."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-set-piece-rule\"></a>\n\n- An authored sequence combines traversal, threats and spectacle. <a id=\"gm-set-piece-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-set-piece","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-set-piece","categoryIds":["gm-category-worldbuilding","gm-category-scripted"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Set-piece","description":"A staged sequence combines movement, threats and spectacle, such as escaping a collapsing cave. The player keeps acting within the scene.","image":{"src":"images/mechanics/world-set-piece.webp","width":360,"height":202,"game":"Tomb Raider","sourceUrl":"https://gamemechanics.org/patterns/set-piece","originalUrl":"https://cdn.gamemechanics.org/webm/tomb_raider_opening.webm","sourceFrameSeconds":12.25,"credit":"Crystal Dynamics; frame from clip via GameMechanics.org; visible source watermark: MKIceAndFire","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Lara runs through a collapsing cave","alt":"Tomb Raider: Lara runs through a collapsing cave.","markers":[{"x":51,"y":71,"label":"Heroine on the escape route"},{"x":62,"y":29,"label":"Environmental collapse creates the threat"}]},"tips":["Keep the route readable and test timing at different player speeds."],"examples":[{"title":"Tomb Raider","url":"https://gamemechanics.org/patterns/set-piece"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}