{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-see-through-vision","type":"mechanic","id":"game-mechanics--gm-see-through-vision","lang":"en","title":"See-through vision (X-ray)","summary":"A special mode reveals targets behind opaque surfaces. The player gains planning information before making direct contact.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-see-through-vision/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-see-through-vision.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-see-through-vision.md","aliases":["See-through vision"],"tags":["Game design techniques","Camera & perception"],"sourceIds":["source-72f2f5aae82230dd","source-3083cbf5068e73fe","source-5d3a944c1126592d","source-748c7ccacea3c4fb","source-792d33de8d74013d","source-bd524af1df7a623f","source-1251c10a46477b60"],"sources":[{"id":"source-72f2f5aae82230dd","title":"Game Mechanics: See-through vision (X-ray)","url":"https://gamemechanics.org/patterns/see-through-vision","verifiedAt":null},{"id":"source-3083cbf5068e73fe","title":"Deus Ex: Mankind Divided (2016)","url":"https://gamemechanics.org/patterns/see-through-vision/game/deus-ex-mankind-divided","verifiedAt":null},{"id":"source-5d3a944c1126592d","title":"Deus Ex: Human Revolution (2011)","url":"https://gamemechanics.org/patterns/see-through-vision/game/deus-ex-human-revolution","verifiedAt":null},{"id":"source-748c7ccacea3c4fb","title":"Red Faction (2001)","url":"https://gamemechanics.org/patterns/see-through-vision/game/red-faction","verifiedAt":null},{"id":"source-792d33de8d74013d","title":"Red Faction: Armageddon (2011)","url":"https://gamemechanics.org/patterns/see-through-vision/game/red-faction-armageddon","verifiedAt":null},{"id":"source-bd524af1df7a623f","title":"Resistance 3 (2011)","url":"https://gamemechanics.org/patterns/see-through-vision/game/resistance-3","verifiedAt":null},{"id":"source-1251c10a46477b60","title":"Killzone Shadow Fall (2013)","url":"https://gamemechanics.org/patterns/see-through-vision/game/killzone-shadow-fall","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A perception mode reveals objects behind opaque surfaces."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-see-through-vision-rule\"></a>\n\n- A perception mode reveals objects behind opaque surfaces. <a id=\"gm-see-through-vision-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-see-through-vision","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-see-through-vision","categoryIds":["gm-category-camera-perception"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"See-through vision","description":"A special mode reveals targets behind opaque surfaces. The player gains planning information before making direct contact.","image":{"src":"images/mechanics/combat-see-through-vision.webp","width":500,"height":278,"game":"Deus Ex: Mankind Divided (2016)","sourceUrl":"https://gamemechanics.org/patterns/see-through-vision","originalUrl":"https://cdn.gamemechanics.org/webm/deus_ex_mankind_divided_see_thru_walls.webm","sourceFrameSeconds":1.64,"credit":"Eidos-Montréal; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Smart Vision reveals people behind a wall","alt":"Two orange silhouettes appear behind a wall beside a door in Deus Ex: Mankind Divided.","markers":[{"x":64,"y":44,"label":"Silhouette behind an opaque wall"},{"x":76,"y":47,"label":"The door preserves room context"}]},"tips":["Distinguish mode information from normal character visibility.","Bound information by range, duration or cost."],"examples":[{"title":"Deus Ex: Mankind Divided (2016)","url":"https://gamemechanics.org/patterns/see-through-vision"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}