{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-scripted-scares","type":"mechanic","id":"game-mechanics--gm-scripted-scares","lang":"en","title":"Scripted scares","summary":"Entering an area or another trigger initiates a prepared scare, such as an apparition, sudden motion or sound.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-scripted-scares/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-scripted-scares.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-scripted-scares.md","aliases":["Scripted scare"],"tags":["Game design techniques","Scripted"],"sourceIds":["source-50b969d591e73dcd","source-a7a54039a0270a64"],"sources":[{"id":"source-50b969d591e73dcd","title":"Game Mechanics: Scripted scares","url":"https://gamemechanics.org/patterns/scripted-scares","verifiedAt":null},{"id":"source-a7a54039a0270a64","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/scripted-scares/game/f-e-a-r-2-project-origin","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A trigger initiates an authored scare."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-scripted-scares-rule\"></a>\n\n- A trigger initiates an authored scare. <a id=\"gm-scripted-scares-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-scripted-scares","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-scripted-scares","categoryIds":["gm-category-scripted"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Scripted scare","description":"Entering an area or another trigger initiates a prepared scare, such as an apparition, sudden motion or sound.","image":{"src":"images/mechanics/world-scripted-scares.webp","width":600,"height":334,"crop":{"x":120,"y":20,"width":390,"height":290},"game":"F.E.A.R. 2: Project Origin","sourceUrl":"https://gamemechanics.org/patterns/scripted-scares","originalUrl":"https://cdn.gamemechanics.org/webm/fear_2_scare2.webm","sourceFrameSeconds":2.25,"credit":"Monolith Productions; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A figure appears in a hospital corridor during a light flash","alt":"F.E.A.R. 2: Project Origin: A figure appears in a hospital corridor during a light flash.","markers":[{"x":47,"y":40,"label":"Brief appearance of a figure ahead"}]},"tips":["Account for revisits and adjustable scare-effect intensity."],"examples":[{"title":"F.E.A.R. 2: Project Origin","url":"https://gamemechanics.org/patterns/scripted-scares"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}