{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-running-npcs-over","type":"mechanic","id":"game-mechanics--gm-running-npcs-over","lang":"en","title":"Running NPCs over","summary":"A moving vehicle damages characters on collision.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-running-npcs-over/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-running-npcs-over.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-running-npcs-over.md","aliases":["Run over NPCs"],"tags":["Game design techniques","Vehicles","Killing","Satisfying"],"sourceIds":["source-747aba2b377f7985","source-d9044f0c9df9ce89","source-ea9af53a336b0ee5","source-b0784a53d5b7628f","source-47983d020de45180","source-8c3e3a6f111013a7"],"sources":[{"id":"source-747aba2b377f7985","title":"Game Mechanics: Running NPCs over","url":"https://gamemechanics.org/patterns/running-npcs-over","verifiedAt":null},{"id":"source-d9044f0c9df9ce89","title":"Tomb Raider: The Last Revelation (1999)","url":"https://gamemechanics.org/patterns/running-npcs-over/game/tomb-raider-the-last-revelation","verifiedAt":null},{"id":"source-ea9af53a336b0ee5","title":"Dead Rising (2006)","url":"https://gamemechanics.org/patterns/running-npcs-over/game/dead-rising","verifiedAt":null},{"id":"source-b0784a53d5b7628f","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/running-npcs-over/game/far-cry-3","verifiedAt":null},{"id":"source-47983d020de45180","title":"Dying Light (2015)","url":"https://gamemechanics.org/patterns/running-npcs-over/game/dying-light","verifiedAt":null},{"id":"source-8c3e3a6f111013a7","title":"Metal Gear Solid V: The Phantom Pain (2015)","url":"https://gamemechanics.org/patterns/running-npcs-over/game/metal-gear-solid-v-the-phantom-pain","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A moving vehicle damages characters on collision."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-running-npcs-over-rule\"></a>\n\n- A moving vehicle damages characters on collision. <a id=\"gm-running-npcs-over-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-running-npcs-over","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-running-npcs-over","categoryIds":["gm-category-vehicles","gm-category-killing","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Run over NPCs","description":"A moving vehicle damages characters on collision.","image":{"src":"images/mechanics/world-running-npcs-over.webp","width":800,"height":446,"game":"Tomb Raider: The Last Revelation","sourceUrl":"https://gamemechanics.org/patterns/running-npcs-over","originalUrl":"https://cdn.gamemechanics.org/webm/tomb_raider_4_running_over.webm","sourceFrameSeconds":2,"credit":"Core Design; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"A character is thrown after contact with a jeep","alt":"Tomb Raider: The Last Revelation: A character is thrown after contact with a jeep.","markers":[{"x":49,"y":84,"label":"Character after the collision"},{"x":55,"y":50,"label":"Moving jeep along the route"}]},"tips":["Match the reaction to actual collision speed and direction."],"examples":[{"title":"Tomb Raider: The Last Revelation","url":"https://gamemechanics.org/patterns/running-npcs-over"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}