{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-ripping-apart","type":"mechanic","id":"game-mechanics--gm-ripping-apart","lang":"en","title":"Ripping enemies apart","summary":"A forceful action tears an enemy's body apart.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ripping-apart/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-ripping-apart.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-ripping-apart.md","aliases":["Ripping an enemy model apart"],"tags":["Game design techniques","Killing","Blood","Satisfying"],"sourceIds":["source-4fa251f8b5b1e77e","source-3b946faadd2793e5","source-a8661975a8737683","source-d475d148af40ef1a","source-f983e41cb6f428c6"],"sources":[{"id":"source-4fa251f8b5b1e77e","title":"Game Mechanics: Ripping enemies apart","url":"https://gamemechanics.org/patterns/ripping-apart","verifiedAt":null},{"id":"source-3b946faadd2793e5","title":"Dead Rising 4 (2016)","url":"https://gamemechanics.org/patterns/ripping-apart/game/dead-rising-4","verifiedAt":null},{"id":"source-a8661975a8737683","title":"Mortal Kombat X (2015)","url":"https://gamemechanics.org/patterns/ripping-apart/game/mortal-kombat-x","verifiedAt":null},{"id":"source-d475d148af40ef1a","title":"Doom (2016)","url":"https://gamemechanics.org/patterns/ripping-apart/game/doom-2016","verifiedAt":null},{"id":"source-f983e41cb6f428c6","title":"Doom Eternal (2020)","url":"https://gamemechanics.org/patterns/ripping-apart/game/doom-eternal","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A forceful action tears an enemy's body apart."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-ripping-apart-rule\"></a>\n\n- A forceful action tears an enemy's body apart. <a id=\"gm-ripping-apart-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-ripping-apart","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-ripping-apart","categoryIds":["gm-category-killing","gm-category-blood","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Ripping an enemy model apart","description":"A forceful action tears an enemy's body apart.","image":{"src":"images/mechanics/impact-ripping-apart.webp","width":760,"height":422,"game":"Dead Rising 4","sourceUrl":"https://gamemechanics.org/patterns/ripping-apart","originalUrl":"https://cdn.gamemechanics.org/webm/dead_rising_4_rip_apart.webm","sourceFrameSeconds":4.2,"credit":"Capcom Vancouver / Capcom; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"An exosuit performs a finishing model-separation move","alt":"Dead Rising 4: An exosuit performs a finishing model-separation move.","markers":[{"x":49,"y":37,"label":"Model grip in the finishing animation"}]},"tips":["Check coordination of poses, detached parts and animation completion."],"examples":[{"title":"Dead Rising 4","url":"https://gamemechanics.org/patterns/ripping-apart"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}