{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-resting-to-heal","type":"mechanic","id":"game-mechanics--gm-resting-to-heal","lang":"en","title":"Resting to heal","summary":"A safe resting place restores health before the journey continues. Rest can compete with upgrading or another useful action.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-resting-to-heal/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-resting-to-heal.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-resting-to-heal.md","aliases":["Healing by resting"],"tags":["Game design techniques","Health","Damage"],"sourceIds":["source-97453d155ef67b0a","source-fd396ac16cef0774","source-3d72ec923496c66e","source-7ea9842a50299aae","source-2fa1079c98343e06","source-7f09c8a736762f4f"],"sources":[{"id":"source-97453d155ef67b0a","title":"Game Mechanics: Resting to heal","url":"https://gamemechanics.org/patterns/resting-to-heal","verifiedAt":null},{"id":"source-fd396ac16cef0774","title":"Gothic (2001)","url":"https://gamemechanics.org/patterns/resting-to-heal/game/gothic","verifiedAt":null},{"id":"source-3d72ec923496c66e","title":"Dark Souls: Remastered (2018)","url":"https://gamemechanics.org/patterns/resting-to-heal/game/dark-souls-remastered","verifiedAt":null},{"id":"source-7ea9842a50299aae","title":"Elden Ring (2022)","url":"https://gamemechanics.org/patterns/resting-to-heal/game/elden-ring","verifiedAt":null},{"id":"source-2fa1079c98343e06","title":"The Witcher 3: Wild Hunt (2015)","url":"https://gamemechanics.org/patterns/resting-to-heal/game/the-witcher-3-wild-hunt","verifiedAt":null},{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Resting or sleeping restores health under the game's rules."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-resting-to-heal-rule\"></a>\n\n- Resting or sleeping restores health under the game's rules. <a id=\"gm-resting-to-heal-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-resting-to-heal","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-resting-to-heal","categoryIds":["gm-category-health","gm-category-damage"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Healing by resting","description":"A safe resting place restores health before the journey continues. Rest can compete with upgrading or another useful action.","image":{"src":"images/mechanics/slay-the-spire-rest.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss11.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Rest or upgrade at a campfire","alt":"Slay the Spire: a campfire offers Rest and Smith; resting restores health, while smithing upgrades a card.","markers":[{"x":41,"y":43,"label":"Rest restores health"},{"x":58,"y":47,"label":"Alternative: upgrade a card"}]},"tips":["Show the expected recovery before confirming rest.","Make the alternative to resting clear and comparable."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}