{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-rappelling","type":"mechanic","id":"game-mechanics--gm-rappelling","lang":"en","title":"Rappelling","summary":"A rope supports the character beside a vertical surface and controls descent. The player chooses a stopping height and an exit point.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rappelling/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-rappelling.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-rappelling.md","aliases":[],"tags":["Game design techniques","Movement"],"sourceIds":["source-bd88af94d6b9becd","source-6d85e70186c2d6d2"],"sources":[{"id":"source-bd88af94d6b9becd","title":"Game Mechanics: Rappelling","url":"https://gamemechanics.org/patterns/rappelling","verifiedAt":null},{"id":"source-6d85e70186c2d6d2","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/rappelling/game/tom-clancys-splinter-cell","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A rope supports the character while descending along a surface."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-rappelling-rule\"></a>\n\n- A rope supports the character while descending along a surface. <a id=\"gm-rappelling-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-rappelling","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-rappelling","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Rappelling","description":"A rope supports the character beside a vertical surface and controls descent. The player chooses a stopping height and an exit point.","image":{"src":"images/mechanics/traversal-rappelling.webp","width":600,"height":428,"crop":{"x":170,"y":110,"width":430,"height":318},"game":"Tom Clancy's Splinter Cell (2002)","sourceUrl":"https://gamemechanics.org/patterns/rappelling","originalUrl":"https://cdn.gamemechanics.org/webm/splinter_cell_abseiling.webm","sourceFrameSeconds":2.89,"credit":"Ubisoft Montréal; clip via GameMechanics.org","rights":"© respective game rights holders. Clip source: GameMechanics.org. All rights reserved.","caption":"Controlled descent along a facade","alt":"Tom Clancy's Splinter Cell: Sam hangs from a rope in front of a window on the facade.","markers":[{"x":48,"y":56,"label":"The character is supported beside the facade"}]},"tips":["Allow speed control and stopping before the desired exit.","Match rope exits to usable surfaces."],"examples":[{"title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/rappelling"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}