{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-raindrops-on-screen","type":"mechanic","id":"game-mechanics--gm-raindrops-on-screen","lang":"en","title":"Raindrops on screen","summary":"Droplets on the implied lens bring rain into the image itself. The effect strengthens presence while preserving readable gameplay.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-raindrops-on-screen/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-raindrops-on-screen.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-raindrops-on-screen.md","aliases":[],"tags":["Game design techniques","Camera & perception","Immersion","Weather"],"sourceIds":["source-c1dc2edeb7ac13d2","source-28151fbcbb24923d","source-55cff695514bd00b"],"sources":[{"id":"source-c1dc2edeb7ac13d2","title":"Game Mechanics: Raindrops on screen","url":"https://gamemechanics.org/patterns/raindrops-on-screen","verifiedAt":null},{"id":"source-28151fbcbb24923d","title":"Driveclub (2014)","url":"https://gamemechanics.org/patterns/raindrops-on-screen/game/driveclub","verifiedAt":null},{"id":"source-55cff695514bd00b","title":"Metro Exodus (2019)","url":"https://gamemechanics.org/patterns/raindrops-on-screen/game/metro-exodus","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Drops on the virtual lens suggest exposure to rain."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-raindrops-on-screen-rule\"></a>\n\n- Drops on the virtual lens suggest exposure to rain. <a id=\"gm-raindrops-on-screen-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-raindrops-on-screen","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-raindrops-on-screen","categoryIds":["gm-category-camera-perception","gm-category-immersion","gm-category-weather"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Raindrops on screen","description":"Droplets on the implied lens bring rain into the image itself. The effect strengthens presence while preserving readable gameplay.","image":{"src":"images/mechanics/combat-raindrops-on-screen.webp","width":460,"height":254,"game":"Driveclub (2014)","sourceUrl":"https://gamemechanics.org/patterns/raindrops-on-screen","originalUrl":"https://cdn.gamemechanics.org/webm/drive_club_storm.webm","sourceFrameSeconds":4.88,"credit":"Evolution Studios / Sony Computer Entertainment; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Droplets over a wet racetrack view","alt":"Droplets and streaks on the implied lens overlay cars and the wet road in Driveclub.","markers":[{"x":14,"y":51,"label":"A blurred droplet on the implied lens"},{"x":51,"y":65,"label":"The car and road remain visible"}]},"tips":["Keep droplets from obscuring critical landmarks and interface elements.","Provide an option to reduce effect intensity."],"examples":[{"title":"Driveclub (2014)","url":"https://gamemechanics.org/patterns/raindrops-on-screen"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}