{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-pilotable-mech","type":"mechanic","id":"game-mechanics--gm-pilotable-mech","lang":"en","title":"Pilotable mech","summary":"A piloted machine changes the scale of movement and interaction. The player uses its protection, tools and capabilities where they are useful.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-pilotable-mech/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-pilotable-mech.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-pilotable-mech.md","aliases":[],"tags":["Game design techniques","Vehicles","Super powers"],"sourceIds":["source-d0438a8d721e5078","source-5efb5860456aa57f","source-81a5617b06e44d6e","source-6d2c5b8408e96866","source-4e22a7f341a5d0ce"],"sources":[{"id":"source-d0438a8d721e5078","title":"Game Mechanics: Pilotable mech","url":"https://gamemechanics.org/patterns/pilotable-mech","verifiedAt":null},{"id":"source-5efb5860456aa57f","title":"Killzone 3 (2011)","url":"https://gamemechanics.org/patterns/pilotable-mech/game/killzone-3","verifiedAt":null},{"id":"source-81a5617b06e44d6e","title":"Red Faction Guerrilla Re-Mars-tered (2018)","url":"https://gamemechanics.org/patterns/pilotable-mech/game/red-faction-guerrilla-re-mars-tered","verifiedAt":null},{"id":"source-6d2c5b8408e96866","title":"Metal Gear Solid V: The Phantom Pain (2015)","url":"https://gamemechanics.org/patterns/pilotable-mech/game/metal-gear-solid-v-the-phantom-pain","verifiedAt":null},{"id":"source-4e22a7f341a5d0ce","title":"Subnautica","url":"https://store.steampowered.com/app/264710/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player takes control of a walking combat vehicle."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-pilotable-mech-rule\"></a>\n\n- The player takes control of a walking combat vehicle. <a id=\"gm-pilotable-mech-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-pilotable-mech","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-pilotable-mech","categoryIds":["gm-category-vehicles","gm-category-super-powers"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Pilotable mech","description":"A piloted machine changes the scale of movement and interaction. The player uses its protection, tools and capabilities where they are useful.","image":{"src":"images/mechanics/subnautica-prawn.webp","width":1440,"height":810,"game":"Subnautica","sourceUrl":"https://store.steampowered.com/app/264710/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/264710/ss_883a98ad56021ce409219e1b749818866b6115cd.1920x1080.jpg?t=1777456112","credit":"Unknown Worlds Entertainment","rights":"© Unknown Worlds Entertainment. All rights reserved.","caption":"An exosuit on the seabed","alt":"Subnautica: a Prawn Suit with two legs and mechanical arms stands before an enormous skeleton on the seabed.","markers":[{"x":80,"y":73,"label":"The pilotable Prawn Suit exosuit"}]},"tips":["Make the transition between on-foot and vehicle controls predictable.","Provide tasks that use the machine’s distinct capabilities."],"examples":[{"title":"Subnautica","url":"https://store.steampowered.com/app/264710/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}