{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-over-the-top-blood-splashes","type":"mechanic","id":"game-mechanics--gm-over-the-top-blood-splashes","lang":"en","title":"Over-the-top blood splashes","summary":"Hit effects use an exaggerated amount of blood.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-over-the-top-blood-splashes/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-over-the-top-blood-splashes.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-over-the-top-blood-splashes.md","aliases":["Excessive blood effects"],"tags":["Game design techniques","Blood","Immersion killers"],"sourceIds":["source-899b18733a13ee12","source-26c5835b13e81409"],"sources":[{"id":"source-899b18733a13ee12","title":"Game Mechanics: Over-the-top blood splashes","url":"https://gamemechanics.org/patterns/over-the-top-blood-splashes","verifiedAt":null},{"id":"source-26c5835b13e81409","title":"RoboCop: Rogue City (2023)","url":"https://gamemechanics.org/patterns/over-the-top-blood-splashes/game/robocop-rogue-city","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Hit effects use an exaggerated amount of blood."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-over-the-top-blood-splashes-rule\"></a>\n\n- Hit effects use an exaggerated amount of blood. <a id=\"gm-over-the-top-blood-splashes-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-over-the-top-blood-splashes","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-over-the-top-blood-splashes","categoryIds":["gm-category-immersion-killers","gm-category-blood"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Excessive blood effects","description":"Hit effects use an exaggerated amount of blood.","image":{"src":"images/mechanics/impact-over-the-top-blood-splashes.webp","width":600,"height":368,"game":"RoboCop: Rogue City","sourceUrl":"https://gamemechanics.org/patterns/over-the-top-blood-splashes","originalUrl":"https://cdn.gamemechanics.org/webm/robocop_multiple_hits2.webm","sourceFrameSeconds":2.09,"credit":"Teyon / Nacon; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"The blood effect rivals the target’s silhouette in size","alt":"RoboCop: Rogue City: The blood effect rivals the target’s silhouette in size.","markers":[{"x":55,"y":56,"label":"Large particle volume around the target"}]},"tips":["Preserve the target silhouette even when the style calls for abundant effects."],"examples":[{"title":"RoboCop: Rogue City","url":"https://gamemechanics.org/patterns/over-the-top-blood-splashes"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}