{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-outpost-clearing","type":"mechanic","id":"game-mechanics--gm-outpost-clearing","lang":"en","title":"Outpost clearing","summary":"The player defeats an enemy location’s defenders. Completing the encounter changes its state and may open safe access to the area.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-outpost-clearing/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-outpost-clearing.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-outpost-clearing.md","aliases":["Clear an outpost"],"tags":["Game design techniques","Combat","Progression"],"sourceIds":["source-bb5b58b090638376","source-ff72d9a21800c24e"],"sources":[{"id":"source-bb5b58b090638376","title":"Game Mechanics: Outpost clearing","url":"https://gamemechanics.org/patterns/outpost-clearing","verifiedAt":null},{"id":"source-ff72d9a21800c24e","title":"Far Cry 4 (2014)","url":"https://gamemechanics.org/patterns/outpost-clearing/game/far-cry-4","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Defeating defenders changes an enemy location's state."},{"id":"variants","title":"Variants","body":"### How the technique works\n\n<a id=\"gm-outpost-clearing-rule\"></a>\n\n- Defeating defenders changes an enemy location's state. <a id=\"gm-outpost-clearing-definition\"></a>"},{"id":"context","title":"Context and limits","body":"All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-outpost-clearing","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-outpost-clearing","categoryIds":["gm-category-progression","gm-category-combat"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Clear an outpost","description":"The player defeats an enemy location’s defenders. Completing the encounter changes its state and may open safe access to the area.","image":{"src":"images/mechanics/combat-outpost-clearing.webp","width":460,"height":254,"game":"Far Cry 4 (2014)","sourceUrl":"https://gamemechanics.org/patterns/outpost-clearing","originalUrl":"https://cdn.gamemechanics.org/webm/far_cry_4_outpost_liberation2.webm","sourceFrameSeconds":8.98,"credit":"Ubisoft Montréal; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Entering a guarded outpost","alt":"In Far Cry 4, the player approaches a guard from behind among an outpost’s fortifications and buildings.","markers":[{"x":51,"y":48,"label":"An outpost defender"},{"x":29,"y":38,"label":"Fortifications shape approach routes"}]},"tips":["Allow multiple routes and ways to neutralize defenders.","Clearly communicate the location’s change of control after clearing it."],"examples":[{"title":"Far Cry 4 (2014)","url":"https://gamemechanics.org/patterns/outpost-clearing"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}